On Fri, Oct 02, 2009 at 06:49:46PM -0400, Jason House wrote: > On Oct 2, 2009, at 2:24 PM, Olivier Teytaud <olivier.teyt...@lri.fr> > wrote: > > > > >4) regularized success rate (nbWins +K ) /(nbSims + 2K) > >(the original "progressive bias" is simpler than that) > > I'm not sure what you mean here. Can you explain a bit more?
It looks a lot like the "even game" prior put in another term too. And it seems to me that this can implement progressive bias well; as long as simulations are too noisy (nbSims < K), the effect of this term is very small. Petr "Pasky" Baudis _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/