On Fri, Oct 02, 2009 at 06:49:46PM -0400, Jason House wrote:
> On Oct 2, 2009, at 2:24 PM, Olivier Teytaud <olivier.teyt...@lri.fr>
> wrote:
> 
> >
> >4) regularized success rate (nbWins +K ) /(nbSims + 2K)
> >(the original "progressive bias" is simpler than that)
> 
> I'm not sure what you mean here. Can you explain a bit more?

It looks a lot like the "even game" prior put in another term too.
And it seems to me that this can implement progressive bias well;
as long as simulations are too noisy (nbSims < K), the effect
of this term is very small.

                                Petr "Pasky" Baudis
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