Does using the TMU for blitting work in conjunction with OpenGL? in the xfree86 mga driver, there is an option (textured video) to use the TMU as a YUV Xvideo interface, however, enabling that disabled the DRI. I had thought about adding a textured video option to the radeon driver (using the TMU as a Xvideo interface), but I wasn't sure it would co-exist happily with the DRI. what would the issues be?
Alex --- Denis Oliver Kropp <[EMAIL PROTECTED]> wrote: > Right, in XDirectFB overlapping top level windows don't obscure or > expose > each other. Each top level window has its own surface in (video) > memory. > After a bunch of updates done by the application, the screen region > affected > by these changes is recomposed by blitting the window surfaces to the > layer's surface (screen). Alpha blended windows are blitted via TMU, > at > least with a Matrox. In other words, we already had windows being a > texture > three years ago, Longhorn has it now. > __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com _______________________________________________ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel