On Tue, 24 Feb 2004 14:01:39 -0700
Brian Paul <[EMAIL PROTECTED]> wrote:

> Felix Kühling wrote:
> > On Tue, 24 Feb 2004 19:33:16 +0100
> > Felix Kühling <[EMAIL PROTECTED]> wrote:
> > 
> > 
> >>On Tue, 24 Feb 2004 09:56:29 -0700
> >>Brian Paul <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>>Gregory Davis wrote:
> >>
> >>[snip]
> >>
> >>>>Greg Davis
> >>>
> >>>In the savage driver, after the calls to 
> >>>_swrast_allow_pixel/vertex_fog(), put in corresponding calls to 
> >>>_tnl_allow_pixel/vertex_fog() and see what happens.
> >>
> >>I just tried this. Now there is no fog at all in tuxracer.
> > 
> > 
> > But fog looks ok in flightgear now. So this fix is ok but there's
> > probably another problem with fog in tuxracer. With Mesa 5.0 (on the
> > savage-2-0-0-branch) fog was ok in tuxracer too.
> 
> I don't have tuxracer handy - I'll have to download it later.  Do you 
> happen to know which fog mode is used, and if the GL_FOG_HINT is set?

I don't know which fog mode it uses. The Savage driver can only do
vertex for ATM. I tried --fog-fastest and --fog-nicest in flightgear,
both looked the same.

> 
> -Brian
> 

Felix


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