On Fri, Sep 1, 2023 at 9:38 AM Jason Resch <jasonre...@gmail.com> wrote:



> >> 128 bits would probably be enough information to program a Turing
>> Machine to calculate the infinite series 4(1-1/3 +1/5 -1/7 +...) and
>> that would produce an infinite string of digits that never repeats and
>> looks completely random, 31415926535
>> 897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679
>> ....., because that particular infinite series converges to the
>> transcendental number *π*.
>>
>
> *> It's not that it's generating apparent random results though,
> superdeterminism requires results that are correlated to the way we choose
> to make the measurements.*
>

But according to superdeterminism your "choices" of how to make the
measurements were also completely determined, if you had "chosen" to make
the measurements in a certain way you could have shown that
superdeterminism produce results that were self-contradictory, but you have
never "chosen" to do so and you never will.  By the way, I feel a little
queasy defending superdeterminism because I think the idea is completely
idiotic.

  John K Clark    See what's on my new list at  Extropolis
<https://groups.google.com/g/extropolis>
ifq



>>> On Fri, Sep 1, 2023 at 7:26 AM John Clark <johnkcl...@gmail.com> wrote:
>>>
>>>> On Thu, Aug 31, 2023 at 6:29 PM Bruce Kellett <bhkellet...@gmail.com>
>>>> wrote:
>>>>
>>>> *> OK. So spell out your non-realist, but local, many worlds account of
>>>>> the violations of the Bell inequalities. It seems that you want it both
>>>>> ways -- Bell's theorem says that MWI must be non-local, but you claim that
>>>>> it is local? "Realism" has nothing to do with it.*
>>>>
>>>>
>>>>
>>>> "Realism" has* EVERYTHING* to do with it, and I spelled out exactly
>>>> why in a post on May 4 2022 when somebody said they wanted to hear all the
>>>> gory details and this is what I said:
>>>> ==
>>>>
>>>> " If you want all the details this is going to be a long post, you
>>>> asked for it. First I'm gonna have to show that any theory (except for
>>>> superdeterminism which is idiotic) that is deterministic, local and
>>>> realistic cannot possibly explain the violation of Bell's Inequality that
>>>> we see in our experiments, and then show why *a theory like Many
>>>> Worlds which is deterministic and local but NOT realistic can.*
>>>>
>>>> The hidden variable concept was Einstein's idea, he thought there was a
>>>> local reason all events happened, even quantum mechanical events, but
>>>> we just can't see what they are. It was a reasonable guess at the time but
>>>> today experiments have shown that Einstein was wrong, to do that I'm gonna
>>>> illustrate some of the details of Bell's inequality with an example.
>>>>
>>>> When a photon of undetermined polarization hits a polarizing filter
>>>> there is a 50% chance it will make it through. For many years physicists
>>>> like Einstein who disliked the idea that God played dice with the universe
>>>> figured there must be a hidden variable inside the photon that told it what
>>>> to do. By "hidden variable" they meant something different about that
>>>> particular photon that we just don't know about. They meant something
>>>> equivalent to a look-up table inside the photon that for one reason or
>>>> another we are unable to access but the photon can when it wants to know if
>>>> it should go through a filter or be stopped by one. We now understand that
>>>> is impossible. In 1964 (but not published until 1967) John Bell showed that
>>>> correlations that work by hidden variables must be less than or equal to a
>>>> certain value, this is called Bell's inequality. In experiment it was found
>>>> that some correlations are actually greater than that value. Quantum
>>>> Mechanics can explain this, classical physics or even classical logic can
>>>> not.
>>>>
>>>> Even if Quantum Mechanics is someday proven to be untrue Bell's
>>>> argument is still valid, in fact his original paper had no Quantum
>>>> Mechanics in it and can be derived with high school algebra; his point was
>>>> that any successful theory about how the world works must explain why his
>>>> inequality is violated, and today we know for a fact from experiments
>>>> that it is indeed violated. Nature just refuses to be sensible and doesn't
>>>> work the way you'd think it should.
>>>>
>>>> I have a black box, it has a red light and a blue light on it, it also
>>>> has a rotary switch with 6 connections at the 12,2,4,6,8 and 10 o'clock
>>>> positions. The red and blue light blink in a manner that passes all known
>>>> tests for being completely random, this is true regardless of what position
>>>> the rotary switch is in. Such a box could be made and still be completely
>>>> deterministic by just pre-computing 6 different random sequences and
>>>> recording them as a look-up table in the box. Now the box would know which
>>>> light to flash.
>>>>
>>>> I have another black box. When both boxes have the same setting on
>>>> their rotary switch they both produce the same random sequence of light
>>>> flashes. This would also be easy to reproduce in a classical physics world,
>>>> just record the same 6 random sequences in both boxes.
>>>>
>>>> The set of boxes has another property, if the switches on the 2 boxes
>>>> are set to opposite positions, 12 and 6 o'clock for example, there is a
>>>> total negative correlation; when one flashes red the other box flashes blue
>>>> and when one box flashes blue the other flashes red. This just makes it all
>>>> the easier to make the boxes because now you only need to pre-calculate 3
>>>> random sequences, then just change every 1 to 0 and every 0 to 1 to get the
>>>> other 3 sequences and record all 6 in both boxes.
>>>>
>>>> The boxes have one more feature that makes things very interesting, if
>>>> the rotary switch on a box is one notch different from the setting on the
>>>> other box then the sequence of light flashes will on average be different 1
>>>> time in 4. How on Earth could I make the boxes behave like that? Well, I
>>>> could change on average one entry in 4 of the 12 o'clock look-up table
>>>> (hidden variable) sequence and make that the 2 o'clock table. Then change 1
>>>> in 4 of the 2 o'clock and make that the 4 o'clock, and change 1 in 4 of the
>>>> 4 o'clock and make that the 6 o'clock. So now the light flashes on the box
>>>> set at 2 o'clock is different from the box set at 12 o'clock on average by
>>>> 1 flash in 4. The box set at 4 o'clock differs from the one set at 12 by 2
>>>> flashes in 4, and the one set at 6 differs from the one set at 12 by 3
>>>> flashes in 4.
>>>>
>>>> BUT I said before that boxes with opposite settings should have a 100%
>>>> anti-correlation, the flashes on the box set at 12 o'clock should differ
>>>> from the box set at 6 o'clock by 4 flashes in 4 NOT 3 flashes in 4. Thus 
>>>> *if
>>>> the boxes work by hidden variables then when one is set to 12 o'clock and
>>>> the other to 2 there MUST be a 2/3 correlation, at 4 a 1/3 correlation, and
>>>> of course at 6 no correlation at all.  A correlation greater than 2/3, such
>>>> as 3/4, for adjacent settings produces paradoxes, at least it would if you
>>>> expected everything to work mechanistically because of some local hidden
>>>> variable involved.*
>>>>
>>>> *Does this mean it's impossible to make two boxes that have those
>>>> specifications? Nope,* but it does mean hidden variables can not be
>>>> involved and that means something very weird is going on. Actually it would
>>>> be quite easy to make a couple of boxes that behave like that, it's just
>>>> not easy to understand how that could be.
>>>>
>>>> Photons behave in just this spooky manner, so to make the boxes all you
>>>> need it 4 things:
>>>>
>>>> 1) *A glorified light bulb*, something that will make two photons of
>>>> unspecified but identical polarizations moving in opposite directions so
>>>> you can send one to each box. An excited calcium atom would do the trick,
>>>> or you could turn a green photon into two identical lower energy red
>>>> photons with a crystal of potassium dihydrogen phosphate.
>>>>
>>>> 2) *A light detector sensitive enough to observe just one photon*.
>>>> Incidentally the human eye is not quite good enough to do that but frogs
>>>> can, for frogs when light gets very weak it must stop getting dimmer and
>>>> appear to flash instead.
>>>>
>>>> 3) *A polarizing filter,* we've had these for well over a century.
>>>>
>>>> 4) Some gears and pulleys so that each time the rotary switch is
>>>> advanced one position the filter is advanced by 30 degrees. This is 
>>>> because*
>>>> it's been known for many years that the amount of light polarized at 0
>>>> degrees that will make it through a polarizing filter set at X is [COS
>>>> (x)]^2; and if X = 30 DEGREES (π/6 radians) *then the value is .75; if
>>>> the light is so dim that only one photon is sent at a time then that
>>>> translates to the probability that any individual photon will make it
>>>> through the filter is 75%.
>>>>
>>>> The bottom line of all this is that there can not be something special
>>>> about a specific photon, some internal difference, some hidden local
>>>> variable that determines if it makes it through a filter or not. *Thus
>>>> if we ignore a superdeterministic conspiracy, as we should, then at least
>>>> one of two things MUST be true:*
>>>>
>>>> 1) *The universe is not realistic*, that is, things do NOT exist in
>>>> one and only one state both before and after they are observed. In the case
>>>> of Many Worlds it means the very look up table as described in the above
>>>> cannot be printed in indelible ink but, because Many Worlds assumes that
>>>> Schrodinger's Equation means what it says, the look up table itself not
>>>> only can but must exist in many different versions both before and after a
>>>> measurement is made.
>>>>
>>>> 2) *The universe is non-local*, that is, everything influences
>>>> everything else and does so without regard for the distances involved or
>>>> amount of time involved or even if the events happen in the past or the
>>>> future; the future could influence the past. But *because Many Worlds
>>>> is non-realistic, and thus doesn't have a static lookup table, it has no
>>>> need to resort to any of these non-local influences to explain experimental
>>>> results."*
>>>> *==*
>>>> Back in 2022 in response to my post in the above you complained that it
>>>> was too long and detailed even though previously you had complained that my
>>>> explanation was too short and lacked detail. And I have no doubt that today
>>>> you will complain that my explanation was still too long and detailed.  And
>>>> then, ignoring the fact that Many Worlds does *NOT* say everything
>>>> happens it says everything *PHYSICALLY POSSIBLE * happens,  you
>>>> complained that in my example I failed to include instances where 2
>>>> polarizers oriented oriented in opposite directions produced  up-up
>>>> and down-down, and this is what I said:
>>>> ==
>>>> "*NO, up-up and down-down is never allowed!* If I set my polarizer in
>>>> the "up" alignment (and I am free to pick any direction I like and call it
>>>> "up") and a undetermined photon makes it through then then I know with 100%
>>>> certainty that my photon is now polarized "up", and I know for a fact that
>>>> if you set your polarizer to the corresponding "down" position then there
>>>> is a 100% chance the brother photon that is entangled with mine will make
>>>> it through your polarizer and a 0% probability it will not. *Set the
>>>> polarizers to any angle you like but you will NEVER ever ever see up-up or
>>>> down-down.  *
>>>>
>>>> If instead of orienting your filter in the "down" position you only
>>>> misaligned it from mine by 30° then is a 75% chance the photon will
>>>> make it through your polarizer, if it does then you know with certainty
>>>> that your photon is now, not in the "up" direction, but in a direction 30°
>>>> from "up". And you know one other thing, you know that your photon and mine
>>>> are no longer entangled because *misaligned polarizers destroy
>>>> entanglement.*  By the way, I use quotation marks because "up" and
>>>> "down" are completely arbitrary directions, as long as consistency is
>>>> maintained between what is called "up" and "down" any direction can be
>>>> chosen"
>>>> ==
>>>> If  you have complaints about anything I've said in the above, which
>>>> I'm sure you will, feel free to say so, but please don't complain that my
>>>> explanations are too short and lack detail, and then complain that they're
>>>> too long and have too much detail.
>>>>
>>>>

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