Curtis L. Olson writes: > Textures: any threading that involves portions of opengl needs to be > handled very delicately.
No, I wouldn't touch OpenGL. I'm talking about generating textures in-memory; they would then be passed off to the main thread for use by OpenGL. We're a long way from that, though, so there's no need to worry. > Anyway, in the back of my head, someday, I want to try to develop a > case against the threaded tile pager and maybe figure out a way to to > partial per frame model loading and unloading ... not that I don't > desparately wish we could do it, it's just that I'm not sure we can do > it reliably in the face of all the things the tile loader will need to > do in the long term ... (?) What you need to do is isolate the tile manager completely, so that it has (almost) no dependencies on the rest of the program, except for one structure for data exchange. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel