D Luff writes: > Surely it is possible to do a byte by byte copy of the tile from disk > to memory in a separate thread, without *any* Opengl/ssg/plib > dependency, such that the main thread need only access memory > and not disk?
Surely it is possible, but if your goal is to push all time consuming portions of the tile paging process out into a separate thread to avoid rendering pauses, then this doesn't buy you as much as you might hope. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel