D Luff writes:
> Surely it is possible to do a byte by byte copy of the tile from disk 
> to memory in a separate thread, without *any* Opengl/ssg/plib 
> dependency, such that the main thread need only access memory 
> and not disk?

Surely it is possible, but if your goal is to push all time consuming
portions of the tile paging process out into a separate thread to
avoid rendering pauses, then this doesn't buy you as much as you
might hope.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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