Curtis L. Olson writes:

> D Luff writes:
> > Surely it is possible to do a byte by byte copy of the tile from disk 
> > to memory in a separate thread, without *any* Opengl/ssg/plib 
> > dependency, such that the main thread need only access memory 
> > and not disk?
> 
> Surely it is possible, but if your goal is to push all time consuming
> portions of the tile paging process out into a separate thread to
> avoid rendering pauses, then this doesn't buy you as much as you
> might hope.
> 

Fair enough.  I was under the impression that it was the disk 
access taking the time. 

Cheers - Dave

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