Curtis L. Olson writes: > D Luff writes: > > Surely it is possible to do a byte by byte copy of the tile from disk > > to memory in a separate thread, without *any* Opengl/ssg/plib > > dependency, such that the main thread need only access memory > > and not disk? > > Surely it is possible, but if your goal is to push all time consuming > portions of the tile paging process out into a separate thread to > avoid rendering pauses, then this doesn't buy you as much as you > might hope. >
Fair enough. I was under the impression that it was the disk access taking the time. Cheers - Dave -- [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel