D Luff writes: > Fair enough. I was under the impression that it was the disk > access taking the time.
Registering new textures with opengl can take a noticable amount of time (especially when they are large.) Freeing memory (and any associated garbage collection) can actually be a *big* hit at times. It actually is a very complicated problem to do tile paging properly in a separate thread. What we have now mostly works but has grown pretty ugly in response to some of the practical difficulties with doing this well. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel