I think that is pretty much what I was angling for, just more clearly vocalized. :-)
Thanks, Curt. John Barrett writes: > I'm talking more along the idea that the server operator will choose if the > world is combat or not combat -- rather than trying to do both in the same > world -- once I get the core online and move on to the community webserver, > server config including combat/non-combat status will be displayed so you > can choose the type of world you wish to participate in > > and no reason I can think of not to run multiple servers on a single > machine, or multiple machines, some combat, some not, if, as a server > operator, you wish to provide a broad range of environments for flyers > > thats getting into the scenario system and setting a startup scenario for > the server -- for instance, starting at a particular airport with only > single engine prop planes allowed for civilian GCA practice, or having > multiple starting airports and full combat for a "capture the enemy bases" > scenario like Air Warrior (anyone thought of doing a tank sim based on the > FG core code ?? -- both pilotable and AI driven ?? <EvilGrin> ) > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.flightgear.org/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel