Can you rememer back, is SGSoundMgr::set_source_pos_all( ALfloat  
*pos ); is sort of hack, assuming
everything is happening inside cabin, or it's just sources enumerator,  
which pass through a <map>
of loaded sounds updating their positions ? Of course I can play  
around with code using debugger,
but I guess it's easier to ask here. :-)

>
>> As far as I know - You're the developer of current FG sound  
>> subsystem.
>
> Yes and no, Curtis started the sound code and I added the configurable
> effects manager (FGFX)
>
> To be honest I've not looked at the code for too long to get a quick
> answer to the problem right now..
>
> Erik


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