> I assume you ran into a bunch of PT_vs_hpt: ran out of layers for h=  
> messages.
> This is from FlightGear's rather brittle atmosphere model. The attached  
> patch
> adds a deep-space layer out to 1e9 meters. I just arbitrarily set the
> pressure to near 0 and the temperature to damn cold. This patch let me
> initialize a random JSBSim model at a million feet, however there were  
> still some NaNs present in the property tree when I made it back to sea-level.

I've successfully initialized Vostok at 1.000.000 ft after using this patch and 
sunsequently injected it into a stable orbit - basic orbital flight dynamics 
seems to be checking out well. I haven't tried flying it up yet (need to go 
through the red zone where rendering looks really ugly...). But thanks for the 
patch!

> I was wondering, instead of using the Blue Marble texture it might be a
> good idea to render our own texture using the global scenery. This
> prevents license issues and make for a nice transition between the lower
> landclass scenery and a global sphere at some altitude.

The charm of a really dumb approach is that it's really just a textured sphere, 
i.e. texturing it a different way is really easy and should even work at 
runtime like we change aircraft liveries. Personally I prefer Blue Marble, but 
I see the sense in what you're saying. 

* Thorsten
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