Am 20.03.12 09:15, schrieb Renk Thorsten:
>> Once you understand how the scattering integrals work it's natural to
>> compute  them also from the outside of the atmosphere.
>
> Okay, now I am *really* confused. Are we trying to solve the same problem?
>
> Light scattering in the atmosphere is not part of what Earthview does at all. 
> That is currently solved by the scattering part of the skydome shader Lauri 
> has originally written (and which I have modified to include a haze layer and 
> lightfields), this shader works inside the atmosphere and reasonably well 
> outside of it (apart from a few quirks).
>
> Earthview is about getting a model of the planet itself into the scene, sort 
> of replacing the default terrain tile system. It assumes that you have 
> already solved the atmosphere scattering problem somehow and that you want to 
> see a pale blue marble textured globe beneath you, surrounded by a 
> cloudsphere.
>
> Apart from the fact that both somehow have to do with spaceflight, there 
> doesn't seem to be any overlap at all?!
>
> * Thorsten
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Hi Thorsten

I don’t know why but I get all your posting to the same topics splitted 
into different threads all the days. I can filter your posts of course, 
but can someone explain me why Thorsten’s mails to the list opens a new 
thread under the same title day by day ?

Cheers, Yves

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