On Tue, Jan 17, 2012 at 9:58 AM, karl ramberg <karlramb...@gmail.com> wrote:
> My point here was not to argue about a specific artist or genere but that > the domain of art is very different from that of engineer. What makes some > music lifeless and some the most awe-inspiring you heard in your whole life > ? > What makes some engineering `elegant` and some (http://thedailywtf.com) the ugliest you heard of in your whole life? I don't believe the distinction is as clear as you assume it to be. I do acknowledge there is a certain `staging` involved - i.e. we can distinguish the beauty of the tools and materials from the beauty we can readily create with them. Hint: languages are more analogous to materials than tools ( http://schneide.wordpress.com/2009/12/21/the-fallacy-of-the-right-tool/) I've long been interested in creating a `storyteller` system - a tool that can take sketches of a story and plot as constraints and help fill the gaps and dialog with interesting subplots and appropriate foreshadowing, and help find plotholes or inconsistencies or potential traps (i.e. painting yourself into a corner) before it happens. Potential uses of such systems are game creation, especially for live gaming where we want player actions to influence the story - i.e. a new generation of rich interactive MMORPGs. It's interesting to note that the same essential problems apply to creating a good IDE for software development... it's just easier to recognize `holes or inconsistencies` in code than it is in a story plot. Regards, Dave
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