Hi Tom, Technically, you may be able to do some development on Windows, but ultimately, you'd still need a Mac and Xcode for the final compilation and submission to the App Store.
I also have some doubts on the accessibility of apps developed with Mono, but that is merely speculation on my part. Just about all of these third-party development tools…really for most platforms…end up making inaccessible software. Speaking from experience, you're going to end up with more headaches trying to make a platform conform to your habits, than to adapt your habits to the platforms you're developing for…and that goes for development in either direction. .net isn't designed for Mac, any more than Cocoa is designed for Windows. It's best to learn and work within the differences of various platforms, IMO. You'll spend less time in the long run learning each platform's differences, than trying to get, what are essentially hacks, working the way you want. Marco Arment, an iOS developer for whom I have the utmost respect, talked about this a few months ago in terms of web site development. (Marco was the main developer for Tumblr in its first several years). He spoke about how so many people will spend days, weeks, even months, trying to install themes and plugins for WordPress or Drupal or some of these other CMS packages out there, spend time hacking the code or writing their own plugins, etc etc…just because it is their comfort zone. That doesn't count time that will be lost when, inevitably, plugins or themes they are using break when the cores of those packages are updated. In reality, they could've made their own custom CMS that was exactly tailored to their needs and fully under their control in far less time. This particularly hit home to me recently, when I decided to heed his advice and built the CMS for the new Draconis site, (whose launch is immanent by the way), from scratch. It was a daunting idea to start with, but in the end, didn't take all that long to do…and certainly far less than if I'd stuck with our old WordPress-based system. Just my two cents. On Apr 21, 2013, at 10:53 PM, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi Cara, > > Right. Yeah, I read some of the SDK documentation for iOS and know I > would have to use some Objective C to access the libraries for the > library, but could use standard C++ for everything else. > > However, I was wondering if you have looked at Mono for iOS. > Apparently there is now a Mono version for iOS, and developers can > write .NET code in C# and run it on iPhones and iPads. However, I > can't get much info on that because the Mono Framework for iOS is > commercial and I don't have an iPhone to test it in any case. So all I > know is its possible for Windows developers to write apps for iOS with > the write tools, but don't know any details of how to do it. > > Cheers! > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.