http://www3.telus.net/public/a6a91102/1.jpg

I think I'm gonna try splitting the glass up and using more cubemaps...

Matt Hoffman wrote:
> Interesting idea but it sounds like you could better accomplish this with
> multiple cubemaps on smaller surfaces than single cubemaps on large  glass
> surfaces.
>
> There's also the concern of large BSP's from these. Each cubemap taking a
> 1024^2 or 2048^2 screenshot, six times PER CUBEMAP is going to add quite a
> bit of filesize if your map has anywhere near the proper amount of cubemaps.
> Not saying that every cubemap is going to be big however...
>
> Could you possibly show us an example of what your trying to cubemap? Only
> thing I can think of is large glass buildings like in mirrors edge. (In
> which case, I'm interested!)
> http://cloroshare.files.wordpress.com/2009/06/mirrors_edge_wallpaper_by_fuzzy13.jpg
>
> I haven't looked, but I imagine it's buried deep in engine code we don't
> have.
>
>
> On Fri, Jul 31, 2009 at 11:24 PM, Minh <[email protected]> wrote:
>
>   
>> Has anyone tried to increase the max cubemap resolution of 256x256?
>> We're running into some ugly ass large glass windows that look terrible
>> because of the low cubemap resolution.
>>
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