http://www3.telus.net/public/a6a91102/1.jpg
I think I'm gonna try splitting the glass up and using more cubemaps... Matt Hoffman wrote: > Interesting idea but it sounds like you could better accomplish this with > multiple cubemaps on smaller surfaces than single cubemaps on large glass > surfaces. > > There's also the concern of large BSP's from these. Each cubemap taking a > 1024^2 or 2048^2 screenshot, six times PER CUBEMAP is going to add quite a > bit of filesize if your map has anywhere near the proper amount of cubemaps. > Not saying that every cubemap is going to be big however... > > Could you possibly show us an example of what your trying to cubemap? Only > thing I can think of is large glass buildings like in mirrors edge. (In > which case, I'm interested!) > http://cloroshare.files.wordpress.com/2009/06/mirrors_edge_wallpaper_by_fuzzy13.jpg > > I haven't looked, but I imagine it's buried deep in engine code we don't > have. > > > On Fri, Jul 31, 2009 at 11:24 PM, Minh <[email protected]> wrote: > > >> Has anyone tried to increase the max cubemap resolution of 256x256? >> We're running into some ugly ass large glass windows that look terrible >> because of the low cubemap resolution. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

