Why not use a decal projector?

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Sat, 1/8/09, Minh <[email protected]> wrote:

From: Minh <[email protected]>
Subject: Re: [hlcoders] Increasing cubemap max size
To: "Discussion of Half-Life Programming" <[email protected]>
Received: Saturday, 1 August, 2009, 5:28 PM

right now, im only using 1 cubemap for the entire curved glass (which 
consists of 5 seperate glass panels).
Using 1 cubemap for each panel, I'd really run up my cubemap budget as I 
have about 20 of these curved glass pieces..
20 x 5 = 100 cubemap entities, each using 256x256.
That's a lot of memory :(

Matt Hoffman wrote:
> The whole upside-down-reflection isn't helping the screen imo. Maybe it
> looks better in motion but right now it looks disorienting.
>
> Anyways: Have you tried assigning a 256^2 to the specific faces of that
> glass panel, one for each panel?
>
> On Fri, Jul 31, 2009 at 11:57 PM, Minh <[email protected]> wrote:
>
>   
>> http://www3.telus.net/public/a6a91102/1.jpg
>>
>> I think I'm gonna try splitting the glass up and using more cubemaps...
>>
>> Matt Hoffman wrote:
>>     
>>> Interesting idea but it sounds like you could better accomplish this with
>>> multiple cubemaps on smaller surfaces than single cubemaps on large
>>>       
>>  glass
>>     
>>> surfaces.
>>>
>>> There's also the concern of large BSP's from these. Each cubemap taking a
>>> 1024^2 or 2048^2 screenshot, six times PER CUBEMAP is going to add quite
>>>       
>> a
>>     
>>> bit of filesize if your map has anywhere near the proper amount of
>>>       
>> cubemaps.
>>     
>>> Not saying that every cubemap is going to be big however...
>>>
>>> Could you possibly show us an example of what your trying to cubemap?
>>>       
>> Only
>>     
>>> thing I can think of is large glass buildings like in mirrors edge. (In
>>> which case, I'm interested!)
>>>
>>>       
>> http://cloroshare.files.wordpress.com/2009/06/mirrors_edge_wallpaper_by_fuzzy13.jpg
>>     
>>> I haven't looked, but I imagine it's buried deep in engine code we don't
>>> have.
>>>
>>>
>>> On Fri, Jul 31, 2009 at 11:24 PM, Minh <[email protected]> wrote:
>>>
>>>
>>>       
>>>> Has anyone tried to increase the max cubemap resolution of 256x256?
>>>> We're running into some ugly ass large glass windows that look terrible
>>>> because of the low cubemap resolution.
>>>>
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