Why not use a decal projector? -------- Owner Nigredo Studios http://www.nigredostudios.com
--- On Sat, 1/8/09, Minh <[email protected]> wrote: From: Minh <[email protected]> Subject: Re: [hlcoders] Increasing cubemap max size To: "Discussion of Half-Life Programming" <[email protected]> Received: Saturday, 1 August, 2009, 5:28 PM right now, im only using 1 cubemap for the entire curved glass (which consists of 5 seperate glass panels). Using 1 cubemap for each panel, I'd really run up my cubemap budget as I have about 20 of these curved glass pieces.. 20 x 5 = 100 cubemap entities, each using 256x256. That's a lot of memory :( Matt Hoffman wrote: > The whole upside-down-reflection isn't helping the screen imo. Maybe it > looks better in motion but right now it looks disorienting. > > Anyways: Have you tried assigning a 256^2 to the specific faces of that > glass panel, one for each panel? > > On Fri, Jul 31, 2009 at 11:57 PM, Minh <[email protected]> wrote: > > >> http://www3.telus.net/public/a6a91102/1.jpg >> >> I think I'm gonna try splitting the glass up and using more cubemaps... >> >> Matt Hoffman wrote: >> >>> Interesting idea but it sounds like you could better accomplish this with >>> multiple cubemaps on smaller surfaces than single cubemaps on large >>> >> glass >> >>> surfaces. >>> >>> There's also the concern of large BSP's from these. Each cubemap taking a >>> 1024^2 or 2048^2 screenshot, six times PER CUBEMAP is going to add quite >>> >> a >> >>> bit of filesize if your map has anywhere near the proper amount of >>> >> cubemaps. >> >>> Not saying that every cubemap is going to be big however... >>> >>> Could you possibly show us an example of what your trying to cubemap? >>> >> Only >> >>> thing I can think of is large glass buildings like in mirrors edge. (In >>> which case, I'm interested!) >>> >>> >> http://cloroshare.files.wordpress.com/2009/06/mirrors_edge_wallpaper_by_fuzzy13.jpg >> >>> I haven't looked, but I imagine it's buried deep in engine code we don't >>> have. >>> >>> >>> On Fri, Jul 31, 2009 at 11:24 PM, Minh <[email protected]> wrote: >>> >>> >>> >>>> Has anyone tried to increase the max cubemap resolution of 256x256? >>>> We're running into some ugly ass large glass windows that look terrible >>>> because of the low cubemap resolution. >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ____________________________________________________________________________________ Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how: http://au.mobile.yahoo.com/mail _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

