Couldn't you take a 1024^2 map, and then in the glass's vmt set "$envmap"to
that texture? I've never tried making a glass with a reflective texture like
that but it seems like it would work. You could probably get away with one
texture for all the panels in the area.

On Sat, Aug 1, 2009 at 4:11 AM, Adam "amckern" McKern <[email protected]>wrote:

> Why not use a decal projector?
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On Sat, 1/8/09, Minh <[email protected]> wrote:
>
> From: Minh <[email protected]>
> Subject: Re: [hlcoders] Increasing cubemap max size
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Received: Saturday, 1 August, 2009, 5:28 PM
>
> right now, im only using 1 cubemap for the entire curved glass (which
> consists of 5 seperate glass panels).
> Using 1 cubemap for each panel, I'd really run up my cubemap budget as I
> have about 20 of these curved glass pieces..
> 20 x 5 = 100 cubemap entities, each using 256x256.
> That's a lot of memory :(
>
> Matt Hoffman wrote:
> > The whole upside-down-reflection isn't helping the screen imo. Maybe it
> > looks better in motion but right now it looks disorienting.
> >
> > Anyways: Have you tried assigning a 256^2 to the specific faces of that
> > glass panel, one for each panel?
> >
> > On Fri, Jul 31, 2009 at 11:57 PM, Minh <[email protected]> wrote:
> >
> >
> >> http://www3.telus.net/public/a6a91102/1.jpg
> >>
> >> I think I'm gonna try splitting the glass up and using more cubemaps...
> >>
> >> Matt Hoffman wrote:
> >>
> >>> Interesting idea but it sounds like you could better accomplish this
> with
> >>> multiple cubemaps on smaller surfaces than single cubemaps on large
> >>>
> >>  glass
> >>
> >>> surfaces.
> >>>
> >>> There's also the concern of large BSP's from these. Each cubemap taking
> a
> >>> 1024^2 or 2048^2 screenshot, six times PER CUBEMAP is going to add
> quite
> >>>
> >> a
> >>
> >>> bit of filesize if your map has anywhere near the proper amount of
> >>>
> >> cubemaps.
> >>
> >>> Not saying that every cubemap is going to be big however...
> >>>
> >>> Could you possibly show us an example of what your trying to cubemap?
> >>>
> >> Only
> >>
> >>> thing I can think of is large glass buildings like in mirrors edge. (In
> >>> which case, I'm interested!)
> >>>
> >>>
> >>
> http://cloroshare.files.wordpress.com/2009/06/mirrors_edge_wallpaper_by_fuzzy13.jpg
> >>
> >>> I haven't looked, but I imagine it's buried deep in engine code we
> don't
> >>> have.
> >>>
> >>>
> >>> On Fri, Jul 31, 2009 at 11:24 PM, Minh <[email protected]> wrote:
> >>>
> >>>
> >>>
> >>>> Has anyone tried to increase the max cubemap resolution of 256x256?
> >>>> We're running into some ugly ass large glass windows that look
> terrible
> >>>> because of the low cubemap resolution.
> >>>>
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