The whole upside-down-reflection isn't helping the screen imo. Maybe it
looks better in motion but right now it looks disorienting.

Anyways: Have you tried assigning a 256^2 to the specific faces of that
glass panel, one for each panel?

On Fri, Jul 31, 2009 at 11:57 PM, Minh <[email protected]> wrote:

> http://www3.telus.net/public/a6a91102/1.jpg
>
> I think I'm gonna try splitting the glass up and using more cubemaps...
>
> Matt Hoffman wrote:
> > Interesting idea but it sounds like you could better accomplish this with
> > multiple cubemaps on smaller surfaces than single cubemaps on large
>  glass
> > surfaces.
> >
> > There's also the concern of large BSP's from these. Each cubemap taking a
> > 1024^2 or 2048^2 screenshot, six times PER CUBEMAP is going to add quite
> a
> > bit of filesize if your map has anywhere near the proper amount of
> cubemaps.
> > Not saying that every cubemap is going to be big however...
> >
> > Could you possibly show us an example of what your trying to cubemap?
> Only
> > thing I can think of is large glass buildings like in mirrors edge. (In
> > which case, I'm interested!)
> >
> http://cloroshare.files.wordpress.com/2009/06/mirrors_edge_wallpaper_by_fuzzy13.jpg
> >
> > I haven't looked, but I imagine it's buried deep in engine code we don't
> > have.
> >
> >
> > On Fri, Jul 31, 2009 at 11:24 PM, Minh <[email protected]> wrote:
> >
> >
> >> Has anyone tried to increase the max cubemap resolution of 256x256?
> >> We're running into some ugly ass large glass windows that look terrible
> >> because of the low cubemap resolution.
> >>
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