The whole upside-down-reflection isn't helping the screen imo. Maybe it looks better in motion but right now it looks disorienting.
Anyways: Have you tried assigning a 256^2 to the specific faces of that glass panel, one for each panel? On Fri, Jul 31, 2009 at 11:57 PM, Minh <[email protected]> wrote: > http://www3.telus.net/public/a6a91102/1.jpg > > I think I'm gonna try splitting the glass up and using more cubemaps... > > Matt Hoffman wrote: > > Interesting idea but it sounds like you could better accomplish this with > > multiple cubemaps on smaller surfaces than single cubemaps on large > glass > > surfaces. > > > > There's also the concern of large BSP's from these. Each cubemap taking a > > 1024^2 or 2048^2 screenshot, six times PER CUBEMAP is going to add quite > a > > bit of filesize if your map has anywhere near the proper amount of > cubemaps. > > Not saying that every cubemap is going to be big however... > > > > Could you possibly show us an example of what your trying to cubemap? > Only > > thing I can think of is large glass buildings like in mirrors edge. (In > > which case, I'm interested!) > > > http://cloroshare.files.wordpress.com/2009/06/mirrors_edge_wallpaper_by_fuzzy13.jpg > > > > I haven't looked, but I imagine it's buried deep in engine code we don't > > have. > > > > > > On Fri, Jul 31, 2009 at 11:24 PM, Minh <[email protected]> wrote: > > > > > >> Has anyone tried to increase the max cubemap resolution of 256x256? > >> We're running into some ugly ass large glass windows that look terrible > >> because of the low cubemap resolution. > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

