It also re-asserts Steams position as the best digital distribution
system available. Stopping other new platforms such as impulse that
support mac from taking control is a wise move.

On 11 March 2010 19:08, Kerry Dorsey <kdor...@dorseyinc.com> wrote:
> Adam, you're absolutely right...as I see it. This is much less about platform 
> game support than it is about platform distribution support. But the latter 
> is useless without the former. You accurately described the Mac dev 
> food-chain so I won't be redundant, but the other key aspect of current ports 
> to the Mac involves the code itself...native versus virtualization. The 
> latest Sims 3 port for Mac is emulated. It's PC code thrown on top of a 
> resource hungry virt environment (that's an over simplification, so don't get 
> too upset) that runs horribly on all but the latest and strongest machines. 
> So while some see "support for the Mac" means that it will run on all Macs, 
> that ain't so. In fact, I'm venturing a guess that EA's support costs for the 
> average Mac release is INSANE, all because of performance issues. If said 
> code were native, most of the problems probably wouldn't exist. So I see 
> Valve's decision to port, natively, their OB engine product to the Mac to be 
> an effort to a.) throw more sand in Activision's distribution eyes, (go 
> Steam!!) , develop a previously untapped market segment (Mac), and head off 
> support nightmares with a little preventative research and development.
>
> It shows how Valve's business model and management have matured in a very 
> short time. Good job!
>
> -Kerry
>
>
> On 3/11/10 10:43 AM, "Adam Buckland" <adamjbuckl...@gmail.com> wrote:
>
> My $0.02:
>
> I think a lot of people are missing the point here. Valve only ported
> the games because they had to. The real motive here is Steam.
>
> Selling Mac software is very different to selling PC software. For PC
> games, it makes perfect sense to put a boxed copy on a shelf where
> people can go to a shop and buy it.
> For the Mac, however, their users are much more spread out, and
> therefore putting a boxed copy on a shelf isn't such a good idea. Most
> Mac software houses realised this a long time ago and sell their
> software via digital distribution instead. Most don't even make boxed
> copies. Mac games however have never quite got there and still sell
> mainly boxed copies.
>
> The current state of Mac ports of games (with a few exceptions) is
> that a developer will develop a game for Windows, release it, and then
> pass their code to a third-party developer (Aspyr is an example), who
> will then port the game to OS X and sell it. The problem here is that
> it can take a team such as the one at Aspyr a year to port a game to
> OS X, by which time the game's hype is almost non-existant, and
> because the porter, the original developer, and the publisher all need
> to make a profit, the game is sold at full-price, while the prices of
> the other platforms is significantly reduced, making the OS X port
> very unattractive.
>
> While it make take a third-party porting company a year to port the
> game to another platform, the original developer could port the game
> much faster and for a much lower cost, especially if the Mac is a
> release platform. Problem is, they don't bother because they don't
> want to have to deal with trying desperately to distribute it
> digitally themselves.
>
> Valve have spotted an opportunity here. What they're doing is they're
> bringing a digital distribution platform that is mature and one that
> many developers already have experience using to the Mac. By doing
> this, they will (hopefully) entice many other developers to move their
> games to the Mac themselves because a distribution method that still
> gives them a higher-than-normal (compared to boxed copies) profit
> margin is available.
>
> So, why have Valve moved their games to OS X and not just Steam?
> Well, there's a number of reasons
> 1) They need something to launch Steam on the Mac with!!
> 2) If they didn't, other developers would have no reason to have any
> confidence in Steam for Mac.
> 3) Valve now have some valuable knowledge and experience in porting to
> OS X that they can use to help other developers in porting their games
> to OS X. This is useful because while Valve are giving away techniques
> that they've spent considerable money trying to develop, more Mac
> games on Steam = more profit!
>
> So, to sum up, the people who are looking at existing market figures
> shouldn't be. Valve aren't trying to move in on the existing market.
> They're trying to create one.
>
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