I do agree that Mac Support does make sense, as it really doesn't require 
you to recompile almost every component, keeping most of their application 
safe from hacking.

--------------------------------------------------
From: "Jonas 'Sortie' Termansen" <hlcod...@maxsi.dk>
Sent: Wednesday, March 10, 2010 5:49 PM
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac

> Well, Mac support makes a lot of sense really. According to wikipedia
> Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux
> only is only 1%. If you look at this pie chart
> http://en.wikipedia.org/wiki/File:Operating_system_usage_share.svg you
> can clearly see that if Valve supports Windows and Mac, they support
> almost every desktop computer able to run their games. I am really glad
> Valve are expanding the market for digital distribution to other
> platforms as well - personally I see Steam-like systems as the future of
> gaming. So whether how much I would like a linux port, I can perfectly
> see why they should focus on a Mac OS X port first.
>
> As for the whole no gaming on GNU/Linux thingey - the main reason
> developers don't make games for the platform is because gamers don't use
> it, and the main reason gamers doesn't use the platform is because the
> huge games don't get ports for the platform. If Valve shipped their
> Source games for GNU/Linux-based operating systems I am sure it would
> cause more gamers to use the platform, including myself.
>
> Again, I am really glad Valve is doing a Mac OS X port of Steam and
> Source and I appreiciate their efforts put into this.
>
> Harry Jeffery wrote:
>> I'd love valve to support linux tbh. Most linux users are tech savvy
>> and as many of them are or have been programmers they all respect
>> software licenses. On windows most people are sick of paying for games
>> and pirate games loads. Either way, thanks for the info about the Mac
>> port, even though I do not think very much of Apple.
>>
>> On 10 March 2010 19:55, Adam Buckland <adamjbuckl...@gmail.com> wrote:
>>
>>> Is OpenGL being brought to the PC as an option/as standard? Or is it
>>> just on the Mac
>>>
>>> The only reason I ask is due to shaders, which are currently written
>>> in HLSL for DirectX
>>>
>>> On 10 March 2010 19:50, Alfred Reynolds <alf...@valvesoftware.com> 
>>> wrote:
>>>
>>>> The Orange Box era engine will be supported for mods on OSX.
>>>>
>>>>
>>>>> -----Original Message-----
>>>>> From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
>>>>> boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez
>>>>> Sent: Wednesday, March 10, 2010 11:38 AM
>>>>> To: Discussion of Half-Life Programming
>>>>> Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
>>>>>
>>>>> It's not a question of how easy it is to port to Linux, it's a 
>>>>> question
>>>>> of
>>>>> what kind of market there is for video games on Linux, and the answer
>>>>> to
>>>>> that is "not big."
>>>>>
>>>>> Alfred, what engine would that be available on? Will the OSX support 
>>>>> be
>>>>> backported to Orange Box or would it require an update to whatever
>>>>> engine
>>>>> Portal 2 is being developed on (which I presume is based on the L4D2
>>>>> engine?)
>>>>>
>>>>> --
>>>>> Jorge "Vino" Rodriguez
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> --
>>>
>>> Bucky
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>
>
> _______________________________________________
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> please visit:
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>
> 

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