I do agree that Mac Support does make sense, as it really doesn't require you to recompile almost every component, keeping most of their application safe from hacking.
-------------------------------------------------- From: "Jonas 'Sortie' Termansen" <hlcod...@maxsi.dk> Sent: Wednesday, March 10, 2010 5:49 PM To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac > Well, Mac support makes a lot of sense really. According to wikipedia > Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux > only is only 1%. If you look at this pie chart > http://en.wikipedia.org/wiki/File:Operating_system_usage_share.svg you > can clearly see that if Valve supports Windows and Mac, they support > almost every desktop computer able to run their games. I am really glad > Valve are expanding the market for digital distribution to other > platforms as well - personally I see Steam-like systems as the future of > gaming. So whether how much I would like a linux port, I can perfectly > see why they should focus on a Mac OS X port first. > > As for the whole no gaming on GNU/Linux thingey - the main reason > developers don't make games for the platform is because gamers don't use > it, and the main reason gamers doesn't use the platform is because the > huge games don't get ports for the platform. If Valve shipped their > Source games for GNU/Linux-based operating systems I am sure it would > cause more gamers to use the platform, including myself. > > Again, I am really glad Valve is doing a Mac OS X port of Steam and > Source and I appreiciate their efforts put into this. > > Harry Jeffery wrote: >> I'd love valve to support linux tbh. Most linux users are tech savvy >> and as many of them are or have been programmers they all respect >> software licenses. On windows most people are sick of paying for games >> and pirate games loads. Either way, thanks for the info about the Mac >> port, even though I do not think very much of Apple. >> >> On 10 March 2010 19:55, Adam Buckland <adamjbuckl...@gmail.com> wrote: >> >>> Is OpenGL being brought to the PC as an option/as standard? Or is it >>> just on the Mac >>> >>> The only reason I ask is due to shaders, which are currently written >>> in HLSL for DirectX >>> >>> On 10 March 2010 19:50, Alfred Reynolds <alf...@valvesoftware.com> >>> wrote: >>> >>>> The Orange Box era engine will be supported for mods on OSX. >>>> >>>> >>>>> -----Original Message----- >>>>> From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- >>>>> boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez >>>>> Sent: Wednesday, March 10, 2010 11:38 AM >>>>> To: Discussion of Half-Life Programming >>>>> Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac >>>>> >>>>> It's not a question of how easy it is to port to Linux, it's a >>>>> question >>>>> of >>>>> what kind of market there is for video games on Linux, and the answer >>>>> to >>>>> that is "not big." >>>>> >>>>> Alfred, what engine would that be available on? Will the OSX support >>>>> be >>>>> backported to Orange Box or would it require an update to whatever >>>>> engine >>>>> Portal 2 is being developed on (which I presume is based on the L4D2 >>>>> engine?) >>>>> >>>>> -- >>>>> Jorge "Vino" Rodriguez >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> -- >>> >>> Bucky >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders