OS X can't open a dll file. You will have to recompile for OS X (I assume Valve are using Xcode as their development environment, so it won't be difficult). To answer Jonas's question, yes OS X does use .so dynamic link libraries, but they're given the less confusing .dylib file extension.
On 10 March 2010 22:59, Jonas 'Sortie' Termansen <hlcod...@maxsi.dk> wrote: > I am not sure what you mean. Code has to be recompiled for all platforms > (unless they are enough alike). From my understanding Mac OS X can't use > Windows binaries, so they have to be compiled (does OS X use .so dynamic > link libraries like other unix-alike systems?). And hacking? Huh? > > Matt Lima Faiotto wrote: >> I do agree that Mac Support does make sense, as it really doesn't require >> you to recompile almost every component, keeping most of their application >> safe from hacking. >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Bucky _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders