We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2467544.

-Eric

-----------------------------------------

Scream Fortress VI has arrived! 
        Help Merasmus with his carnival! 
        Comic and additional information available on the website 
(http://www.teamfortress.com/screamfortress6) 
        Scream Fortress VI runs until November 12, 2014 
        Added new Halloween map Carnival of Carnage 
                Merasmus will spread misfortune with server wide curses 
                Added a Strongmann Test-Your-Strength machine which is in no 
way an eldritch portal to Bumper Car Madness! 
        Added bumper car minigames. Win by completely ghostifying the other 
team or by completing the objective 
        Alt-fire to speed boost your bumper car 
        Cast spells while driving 
        The collision force a bumper car receives increases as the car takes 
damage 
        Force is displayed in the bumper car HUD as a percentage 
                Ghosts can come back to life by touching a friendly bumper car 
        50 new Halloween-themed community cosmetics 
        6 new achievements 

During Scream Fortress VI: 
        A Halloween Gift Cauldron is granted to all players who play during the 
event 
        Added Halloween crates to the Mann Co. Store. These crates do not 
require a key to open 
        All Unusual hats and taunts that are unboxed during the event will 
receive Halloween-themed Unusual effects 
        Previous Scream Fortress content is available in the Mann Co. Store 

General : 
        Reduced the number of Fireball spells granted to 2 
        Updated the tf_spells_enabled ConVar 
                Removed the Teleport spell from the general spell list when 
spells are enabled outside of Helltower 
                Added rare spells to the general spell list, except Skeletons 
and Monoculus 
        Turning a player into a ghost now grants the attacker a kill credit 
        Players can now fly around as a ghost by holding the jump key 
        TargetID system 
                Now creates a floating health indicator over the target 
                Reduced size of nameplate 
                Added tf_hud_target_id_alpha ConVar to control the transparency 
        Fixed player voice transmissions not transmitting the last second of 
recording 
        Fixed a dedicated server crash when the autoexec.cfg contains a bind 
command 
                Fixed Unicode font performance and rendering issues for Mac 
clients 
                Fixed an exploit that allowed players to remove the ghost 
condition 

Hammer : 
        Added a field to the Tools->Options->3DView tab that multiplies the 
length of the rendered light_spot cone preview 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to