Is there a special SV_tag we need to set for quickplay purposes to host the new map?
On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith <er...@valvesoftware.com> wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2467544. > > -Eric > > ----------------------------------------- > > Scream Fortress VI has arrived! > Help Merasmus with his carnival! > Comic and additional information available on the website ( > http://www.teamfortress.com/screamfortress6) > Scream Fortress VI runs until November 12, 2014 > Added new Halloween map Carnival of Carnage > Merasmus will spread misfortune with server wide curses > Added a Strongmann Test-Your-Strength machine which is in > no way an eldritch portal to Bumper Car Madness! > Added bumper car minigames. Win by completely ghostifying the > other team or by completing the objective > Alt-fire to speed boost your bumper car > Cast spells while driving > The collision force a bumper car receives increases as the car > takes damage > Force is displayed in the bumper car HUD as a percentage > Ghosts can come back to life by touching a friendly bumper > car > 50 new Halloween-themed community cosmetics > 6 new achievements > > During Scream Fortress VI: > A Halloween Gift Cauldron is granted to all players who play > during the event > Added Halloween crates to the Mann Co. Store. These crates do not > require a key to open > All Unusual hats and taunts that are unboxed during the event will > receive Halloween-themed Unusual effects > Previous Scream Fortress content is available in the Mann Co. Store > > General : > Reduced the number of Fireball spells granted to 2 > Updated the tf_spells_enabled ConVar > Removed the Teleport spell from the general spell list > when spells are enabled outside of Helltower > Added rare spells to the general spell list, except > Skeletons and Monoculus > Turning a player into a ghost now grants the attacker a kill credit > Players can now fly around as a ghost by holding the jump key > TargetID system > Now creates a floating health indicator over the target > Reduced size of nameplate > Added tf_hud_target_id_alpha ConVar to control the > transparency > Fixed player voice transmissions not transmitting the last second > of recording > Fixed a dedicated server crash when the autoexec.cfg contains a > bind command > Fixed Unicode font performance and rendering issues for > Mac clients > Fixed an exploit that allowed players to remove the ghost > condition > > Hammer : > Added a field to the Tools->Options->3DView tab that multiplies > the length of the rendered light_spot cone preview > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds