What is the new mapname in full?  I don't see a new map in my maps folder
or in the halloween maps file....

On Wed, Oct 29, 2014 at 8:09 PM, Paul <ubyu....@gmail.com> wrote:

> Crashing here. Yes.
>
> On 30 October 2014 00:04, E. Olsen <ceo.eol...@gmail.com> wrote:
>
>> Anyone else getting crashes on Windows 2008R2 servers?
>>
>> On Wed, Oct 29, 2014 at 8:00 PM, Andreas Willinger <aw...@gmx.at> wrote:
>>
>>> Just like in last year, event247 for this year’s map
>>> (sd_doomsday_event), eventmix for the old ones.
>>>
>>>
>>>
>>> *Von:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *E. Olsen
>>> *Gesendet:* Donnerstag, 30. Oktober 2014 00:48
>>> *An:* Half-Life dedicated Win32 server mailing list
>>> *Betreff:* Re: [hlds] Mandatory TF2 update released
>>>
>>>
>>>
>>> Is there a special SV_tag we need to set for quickplay purposes to host
>>> the new map?
>>>
>>>
>>>
>>> On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith <er...@valvesoftware.com>
>>> wrote:
>>>
>>> We've released a mandatory update for TF2. The notes for the update are
>>> below. The new version number is 2467544.
>>>
>>> -Eric
>>>
>>> -----------------------------------------
>>>
>>> Scream Fortress VI has arrived!
>>>         Help Merasmus with his carnival!
>>>         Comic and additional information available on the website (
>>> http://www.teamfortress.com/screamfortress6)
>>>         Scream Fortress VI runs until November 12, 2014
>>>         Added new Halloween map Carnival of Carnage
>>>                 Merasmus will spread misfortune with server wide curses
>>>                 Added a Strongmann Test-Your-Strength machine which is
>>> in no way an eldritch portal to Bumper Car Madness!
>>>         Added bumper car minigames. Win by completely ghostifying the
>>> other team or by completing the objective
>>>         Alt-fire to speed boost your bumper car
>>>         Cast spells while driving
>>>         The collision force a bumper car receives increases as the car
>>> takes damage
>>>         Force is displayed in the bumper car HUD as a percentage
>>>                 Ghosts can come back to life by touching a friendly
>>> bumper car
>>>         50 new Halloween-themed community cosmetics
>>>         6 new achievements
>>>
>>> During Scream Fortress VI:
>>>         A Halloween Gift Cauldron is granted to all players who play
>>> during the event
>>>         Added Halloween crates to the Mann Co. Store. These crates do
>>> not require a key to open
>>>         All Unusual hats and taunts that are unboxed during the event
>>> will receive Halloween-themed Unusual effects
>>>         Previous Scream Fortress content is available in the Mann Co.
>>> Store
>>>
>>> General :
>>>         Reduced the number of Fireball spells granted to 2
>>>         Updated the tf_spells_enabled ConVar
>>>                 Removed the Teleport spell from the general spell list
>>> when spells are enabled outside of Helltower
>>>                 Added rare spells to the general spell list, except
>>> Skeletons and Monoculus
>>>         Turning a player into a ghost now grants the attacker a kill
>>> credit
>>>         Players can now fly around as a ghost by holding the jump key
>>>         TargetID system
>>>                 Now creates a floating health indicator over the target
>>>                 Reduced size of nameplate
>>>                 Added tf_hud_target_id_alpha ConVar to control the
>>> transparency
>>>         Fixed player voice transmissions not transmitting the last
>>> second of recording
>>>         Fixed a dedicated server crash when the autoexec.cfg contains a
>>> bind command
>>>                 Fixed Unicode font performance and rendering issues for
>>> Mac clients
>>>                 Fixed an exploit that allowed players to remove the
>>> ghost condition
>>>
>>> Hammer :
>>>         Added a field to the Tools->Options->3DView tab that multiplies
>>> the length of the rendered light_spot cone preview
>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>>
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>>> please visit:
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>>>
>>>
>>
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>>
>
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