Whats the new maps name?
On Oct 29, 2014 7:49 PM, "E. Olsen" <ceo.eol...@gmail.com> wrote:

> Is there a special SV_tag we need to set for quickplay purposes to host
> the new map?
>
> On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version number is 2467544.
>>
>> -Eric
>>
>> -----------------------------------------
>>
>> Scream Fortress VI has arrived!
>>         Help Merasmus with his carnival!
>>         Comic and additional information available on the website (
>> http://www.teamfortress.com/screamfortress6)
>>         Scream Fortress VI runs until November 12, 2014
>>         Added new Halloween map Carnival of Carnage
>>                 Merasmus will spread misfortune with server wide curses
>>                 Added a Strongmann Test-Your-Strength machine which is in
>> no way an eldritch portal to Bumper Car Madness!
>>         Added bumper car minigames. Win by completely ghostifying the
>> other team or by completing the objective
>>         Alt-fire to speed boost your bumper car
>>         Cast spells while driving
>>         The collision force a bumper car receives increases as the car
>> takes damage
>>         Force is displayed in the bumper car HUD as a percentage
>>                 Ghosts can come back to life by touching a friendly
>> bumper car
>>         50 new Halloween-themed community cosmetics
>>         6 new achievements
>>
>> During Scream Fortress VI:
>>         A Halloween Gift Cauldron is granted to all players who play
>> during the event
>>         Added Halloween crates to the Mann Co. Store. These crates do not
>> require a key to open
>>         All Unusual hats and taunts that are unboxed during the event
>> will receive Halloween-themed Unusual effects
>>         Previous Scream Fortress content is available in the Mann Co.
>> Store
>>
>> General :
>>         Reduced the number of Fireball spells granted to 2
>>         Updated the tf_spells_enabled ConVar
>>                 Removed the Teleport spell from the general spell list
>> when spells are enabled outside of Helltower
>>                 Added rare spells to the general spell list, except
>> Skeletons and Monoculus
>>         Turning a player into a ghost now grants the attacker a kill
>> credit
>>         Players can now fly around as a ghost by holding the jump key
>>         TargetID system
>>                 Now creates a floating health indicator over the target
>>                 Reduced size of nameplate
>>                 Added tf_hud_target_id_alpha ConVar to control the
>> transparency
>>         Fixed player voice transmissions not transmitting the last second
>> of recording
>>         Fixed a dedicated server crash when the autoexec.cfg contains a
>> bind command
>>                 Fixed Unicode font performance and rendering issues for
>> Mac clients
>>                 Fixed an exploit that allowed players to remove the ghost
>> condition
>>
>> Hammer :
>>         Added a field to the Tools->Options->3DView tab that multiplies
>> the length of the rendered light_spot cone preview
>>
>>
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>>
>
>
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