Am 30.10.2014 00:49, schrieb big john:
Whats the new maps name?
On Oct 29, 2014 7:49 PM, "E. Olsen" <ceo.eol...@gmail.com
<mailto:ceo.eol...@gmail.com>> wrote:
Is there a special SV_tag we need to set for quickplay purposes to
host the new map?
On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith
<er...@valvesoftware.com <mailto:er...@valvesoftware.com>> wrote:
We've released a mandatory update for TF2. The notes for the
update are below. The new version number is 2467544.
-Eric
-----------------------------------------
Scream Fortress VI has arrived!
Help Merasmus with his carnival!
Comic and additional information available on the
website (http://www.teamfortress.com/screamfortress6)
Scream Fortress VI runs until November 12, 2014
Added new Halloween map Carnival of Carnage
Merasmus will spread misfortune with server
wide curses
Added a Strongmann Test-Your-Strength machine
which is in no way an eldritch portal to Bumper Car Madness!
Added bumper car minigames. Win by completely
ghostifying the other team or by completing the objective
Alt-fire to speed boost your bumper car
Cast spells while driving
The collision force a bumper car receives increases as
the car takes damage
Force is displayed in the bumper car HUD as a percentage
Ghosts can come back to life by touching a
friendly bumper car
50 new Halloween-themed community cosmetics
6 new achievements
During Scream Fortress VI:
A Halloween Gift Cauldron is granted to all players
who play during the event
Added Halloween crates to the Mann Co. Store. These
crates do not require a key to open
All Unusual hats and taunts that are unboxed during
the event will receive Halloween-themed Unusual effects
Previous Scream Fortress content is available in the
Mann Co. Store
General :
Reduced the number of Fireball spells granted to 2
Updated the tf_spells_enabled ConVar
Removed the Teleport spell from the general
spell list when spells are enabled outside of Helltower
Added rare spells to the general spell list,
except Skeletons and Monoculus
Turning a player into a ghost now grants the attacker
a kill credit
Players can now fly around as a ghost by holding the
jump key
TargetID system
Now creates a floating health indicator over
the target
Reduced size of nameplate
Added tf_hud_target_id_alpha ConVar to control
the transparency
Fixed player voice transmissions not transmitting the
last second of recording
Fixed a dedicated server crash when the autoexec.cfg
contains a bind command
Fixed Unicode font performance and rendering
issues for Mac clients
Fixed an exploit that allowed players to
remove the ghost condition
Hammer :
Added a field to the Tools->Options->3DView tab that
multiplies the length of the rendered light_spot cone preview
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sd_doomsday_event.bsp
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