Sorry that i need to write this here but is anyone having problem with
cl_jiggle_bone_framerate_cutoff 0. It should disable the movement of the
robotkiller head(and other weapons...)

Thanks in advance!


2014-11-08 0:48 GMT+02:00 Eric Smith <er...@valvesoftware.com>:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2481614.
>
> We're still looking into the problems with custom maps and soundscapes.
>
> -Eric
>
> -----------------------------------------
>
> - Fixed a bug where players could be teleported to hell and not have
> visible bumper car
> - Fixed a bug where Engineers could not pick up a building if the building
> was higher than the player
> - Fixed a text clipping problem with the HUD achievement tracker
> - Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency
> Merasmus speaks that line
> - Added a red glow for player ghosts on team Red
> - Updated rd_asteroid
>                 - Continued art-pass process
> - Updated sd_doomsday_event
>                 - Fixed a timing issue with Merasmus's announcement of the
> tickets becoming available
> - Updated koth_lakeside_event
>                 - Fixed missing collision on a barrel near the capture
> point
>
>
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