Custom maps? I was hearing a thunderstorm on mvm_rottenburg last night. Self-made/local server, so I don't know if that had anything to do with it.
On Fri, Nov 7, 2014 at 2:52 PM, Alexander Kolev <sashko...@gmail.com> wrote: > Sorry that i need to write this here but is anyone having problem with > cl_jiggle_bone_framerate_cutoff 0. It should disable the movement of the > robotkiller head(and other weapons...) > > Thanks in advance! > > > 2014-11-08 0:48 GMT+02:00 Eric Smith <er...@valvesoftware.com>: > >> We've released a mandatory update for TF2. The notes for the update are >> below. The new version number is 2481614. >> >> We're still looking into the problems with custom maps and soundscapes. >> >> -Eric >> >> ----------------------------------------- >> >> - Fixed a bug where players could be teleported to hell and not have >> visible bumper car >> - Fixed a bug where Engineers could not pick up a building if the >> building was higher than the player >> - Fixed a text clipping problem with the HUD achievement tracker >> - Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency >> Merasmus speaks that line >> - Added a red glow for player ghosts on team Red >> - Updated rd_asteroid >> - Continued art-pass process >> - Updated sd_doomsday_event >> - Fixed a timing issue with Merasmus's announcement of >> the tickets becoming available >> - Updated koth_lakeside_event >> - Fixed missing collision on a barrel near the capture >> point >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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