Custom maps? I was hearing a thunderstorm on mvm_rottenburg last night.
Self-made/local server, so I don't know if that had anything to do with it.

On Fri, Nov 7, 2014 at 2:52 PM, Alexander Kolev <sashko...@gmail.com> wrote:

> Sorry that i need to write this here but is anyone having problem with
> cl_jiggle_bone_framerate_cutoff 0. It should disable the movement of the
> robotkiller head(and other weapons...)
>
> Thanks in advance!
>
>
> 2014-11-08 0:48 GMT+02:00 Eric Smith <er...@valvesoftware.com>:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version number is 2481614.
>>
>> We're still looking into the problems with custom maps and soundscapes.
>>
>> -Eric
>>
>> -----------------------------------------
>>
>> - Fixed a bug where players could be teleported to hell and not have
>> visible bumper car
>> - Fixed a bug where Engineers could not pick up a building if the
>> building was higher than the player
>> - Fixed a text clipping problem with the HUD achievement tracker
>> - Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency
>> Merasmus speaks that line
>> - Added a red glow for player ghosts on team Red
>> - Updated rd_asteroid
>>                 - Continued art-pass process
>> - Updated sd_doomsday_event
>>                 - Fixed a timing issue with Merasmus's announcement of
>> the tickets becoming available
>> - Updated koth_lakeside_event
>>                 - Fixed missing collision on a barrel near the capture
>> point
>>
>>
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>
>
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