Confirmed - player models remain suspended in air for a second or two after
death.

I'm also seeing alot of crashing on custom payload maps that wasn't a
problem prior to tonight's update. No discernible cause yet.

On Tue, Nov 4, 2014 at 10:45 PM, Lucas Wagner <lgwag...@gmail.com> wrote:

> For those of us who play with ragdolls off, we are noticing that player
> models remain suspended, in their place of death, for 3-5 seconds after
> death.
>
> On Tue, Nov 4, 2014 at 5:37 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
>>  We’re looking into the problem. We don’t have a fix yet.
>>
>>
>>
>> -Eric
>>
>>
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Drone Marviraptor
>> *Sent:* Tuesday, November 04, 2014 3:29 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>>
>>
>> m_bGlowEnabled was broken since last update, thus any sourcemod plugin
>> who use it no longer work. Did you guys change its name or something?
>>
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>>
>
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