Confirmed - player models remain suspended in air for a second or two after death.
I'm also seeing alot of crashing on custom payload maps that wasn't a problem prior to tonight's update. No discernible cause yet. On Tue, Nov 4, 2014 at 10:45 PM, Lucas Wagner <lgwag...@gmail.com> wrote: > For those of us who play with ragdolls off, we are noticing that player > models remain suspended, in their place of death, for 3-5 seconds after > death. > > On Tue, Nov 4, 2014 at 5:37 PM, Eric Smith <er...@valvesoftware.com> > wrote: > >> We’re looking into the problem. We don’t have a fix yet. >> >> >> >> -Eric >> >> >> >> >> >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Drone Marviraptor >> *Sent:* Tuesday, November 04, 2014 3:29 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Mandatory TF2 update released >> >> >> >> m_bGlowEnabled was broken since last update, thus any sourcemod plugin >> who use it no longer work. Did you guys change its name or something? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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