That build just never finished because the Windows build VM needs a kick. The updater, however, is able to get the gamedata as soon as it's in the repository regardless, not having to wait for builds.

In the case of this update, as well as /most/, base plugins that ship with SM will not cause a crash on start after updates. The exception is when certain engine interfaces change in certain ways, MM:S or SM will indeed fail. In those cases, new binaries are usually needed anyway.

On 11/2/2011 8:08 PM, DontWannaName! wrote:
I wasnt positive that the 1.4 branch had the latest gamedata change. It
didnt compile the build that 1.5 is on for Windows. However, it cant auto
update the gamedata if the server doesnt start. :(

On Wed, Nov 2, 2011 at 5:03 PM, Nicholas Hastings
<psycho...@alliedmods.net>wrote:

I would recommend against running the dev branch unless you have a
compelling reason to.

The last two stable releases, 1.3.8 and 1.4.0 (as well as stable branch
snapshots 1.3.9-dev and 1.4.1-dev) were set to push updated 'gamedata'
files the moment the update went live. Dev snapshots do not have that
feature.


On 11/2/2011 8:00 PM, DontWannaName! wrote:

Had to update to SM 1.5 otherwise it crashed. I remember when SM was just
1.0 :P

On Wed, Nov 2, 2011 at 4:56 PM, Eli Witt<eliw...@gmail.com>   wrote:

  Working fine here.
On Wed, Nov 2, 2011 at 7:55 PM, doc<drga...@gmail.com>   wrote:

  Is anyone else crashing? It doesn't get too far past the boot (without
mods) before crashing and attempting to restart.

On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn
<fletch...@valvesoftware.com>**wrote:

  Right, currently it is only fetched at login time.
-----Original Message-----
From: 
hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>[mailto:
hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>]
On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Would it be possible to add the trending status to the status command
output? Or is that only calculated once when the server first starts?

On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano<mian...@gmail.com>

wrote:
Is there any hope that in the future a non-premium account will be
able
to
register a game server?

Thanks!

On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn
<fletch...@valvesoftware.com>**wrote:

  You select which account to get a new identity (password) for.  The
command has the basic context sensitive help to explain it.

-----Original Message-----
From: 
hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>[mailto:
hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>]
On Behalf Of Ross

Bemrose
Sent: Wednesday, November 02, 2011 3:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Will that reset all identities, or can we choose which one to reset?

On 11/2/2011 6:52 PM, Fletcher Dunn wrote:

Oops, that should read

- Output of status command *NOW* includes registration status,

including
any error message causing failure
I believe that it should now be abundantly clear when you are

successfully registered, and when that state changes.  if you see

any
brokenness in the registration system, please let me know.  This
event
is
the first of hopefully more privileges associated with server
registration.
  We want it to work reliably and we apologize for some flakiness
this
past
week.
Also, if you suspect funky characters in your identity are causing

complications, use the cl_gameserver_reset_identity command on the

client
to get a new one.  We've changed the identity generation to use a
really
restricted character set.
A few servers will probably notice that they have been banned.

Your humble servant,
Fletch


From: 
hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>[mailto:

hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>]
On Behalf Of Tony Paloma

Sent: Wednesday, November 02, 2011 3:35 PM
To: h...@list.valvesoftware.com;

hlds_linux@list.valvesoftware.**com<hlds_linux@list.valvesoftware.com>
;

hlds_announce@list.**valvesoftware.com<hlds_annou...@list.valvesoftware.com>
Subject: [hlds] Team Fortress 2 Update Released


Required updates for Team Fortress 2 are now available.  The

specific
changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Output of status command now includes public IP

- Fixed playback for pre-Halloween demo recordings



Team Fortress 2

- Output of status command not includes registration status,

including
any error message causing failure
- Update the '_registered' server tag based on whether

registration
is

successful, not whether the registration convars are set
- All registration related messages now go to the server log in

addition
to the console
- Fix response from cl_gameserver_reset_identity command to

properly
format convar config lines
- Added a taunt for the Tin Soldier set

- Fixed the Soldier's melee dare response rule

- MONOCULUS! HAS GROWN ANGRY

- Updated the localization files

Thanks,
Tony
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