Right, currently it is only fetched at login time.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Would it be possible to add the trending status to the status command
output? Or is that only calculated once when the server first starts?

On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano <mian...@gmail.com> wrote:
> Is there any hope that in the future a non-premium account will be able to
> register a game server?
>
> Thanks!
>
> On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn
> <fletch...@valvesoftware.com>wrote:
>
>> You select which account to get a new identity (password) for.  The
>> command has the basic context sensitive help to explain it.
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>> Sent: Wednesday, November 02, 2011 3:54 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>
>> Will that reset all identities, or can we choose which one to reset?
>>
>> On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
>> > Oops, that should read
>> >
>> > - Output of status command *NOW* includes registration status, including
>> any error message causing failure
>> >
>> > I believe that it should now be abundantly clear when you are
>> successfully registered, and when that state changes.  if you see any
>> brokenness in the registration system, please let me know.  This event is
>> the first of hopefully more privileges associated with server registration.
>>  We want it to work reliably and we apologize for some flakiness this past
>> week.
>> >
>> > Also, if you suspect funky characters in your identity are causing
>> complications, use the cl_gameserver_reset_identity command on the client
>> to get a new one.  We've changed the identity generation to use a really
>> restricted character set.
>> >
>> > A few servers will probably notice that they have been banned.
>> >
>> > Your humble servant,
>> > Fletch
>> >
>> >
>> > From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
>> > Sent: Wednesday, November 02, 2011 3:35 PM
>> > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> > Subject: [hlds] Team Fortress 2 Update Released
>> >
>> >
>> > Required updates for Team Fortress 2 are now available.  The specific
>> changes include:
>> >
>> >
>> >
>> > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>> >
>> > - Output of status command now includes public IP
>> >
>> > - Fixed playback for pre-Halloween demo recordings
>> >
>> >
>> >
>> > Team Fortress 2
>> >
>> > - Output of status command not includes registration status, including
>> any error message causing failure
>> >
>> > - Update the '_registered' server tag based on whether registration is
>> successful, not whether the registration convars are set
>> >
>> > - All registration related messages now go to the server log in addition
>> to the console
>> >
>> > - Fix response from cl_gameserver_reset_identity command to properly
>> format convar config lines
>> >
>> > - Added a taunt for the Tin Soldier set
>> >
>> > - Fixed the Soldier's melee dare response rule
>> >
>> > - MONOCULUS! HAS GROWN ANGRY
>> >
>> > - Updated the localization files
>> >
>> > Thanks,
>> > Tony
>> > _______________________________________________
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>>
>>
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