Sorry, you'll have to restart your server.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
bottige...@gmail.com
Sent: Wednesday, November 02, 2011 4:13 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

How do I log in again?

I reset my token after seeing this: "not logged in  (Incorrect
identity token)", but it hasn't reconnected by itself.

On Wed, Nov 2, 2011 at 4:07 PM, msleeper <mslee...@ismsleeperwrong.com> wrote:
> Would it be possible to add the trending status to the status command
> output? Or is that only calculated once when the server first starts?
>
> On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano <mian...@gmail.com> wrote:
>> Is there any hope that in the future a non-premium account will be able to
>> register a game server?
>>
>> Thanks!
>>
>> On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn
>> <fletch...@valvesoftware.com>wrote:
>>
>>> You select which account to get a new identity (password) for.  The
>>> command has the basic context sensitive help to explain it.
>>>
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>>> Sent: Wednesday, November 02, 2011 3:54 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>>
>>> Will that reset all identities, or can we choose which one to reset?
>>>
>>> On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
>>> > Oops, that should read
>>> >
>>> > - Output of status command *NOW* includes registration status, including
>>> any error message causing failure
>>> >
>>> > I believe that it should now be abundantly clear when you are
>>> successfully registered, and when that state changes.  if you see any
>>> brokenness in the registration system, please let me know.  This event is
>>> the first of hopefully more privileges associated with server registration.
>>>  We want it to work reliably and we apologize for some flakiness this past
>>> week.
>>> >
>>> > Also, if you suspect funky characters in your identity are causing
>>> complications, use the cl_gameserver_reset_identity command on the client
>>> to get a new one.  We've changed the identity generation to use a really
>>> restricted character set.
>>> >
>>> > A few servers will probably notice that they have been banned.
>>> >
>>> > Your humble servant,
>>> > Fletch
>>> >
>>> >
>>> > From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
>>> > Sent: Wednesday, November 02, 2011 3:35 PM
>>> > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
>>> hlds_annou...@list.valvesoftware.com
>>> > Subject: [hlds] Team Fortress 2 Update Released
>>> >
>>> >
>>> > Required updates for Team Fortress 2 are now available.  The specific
>>> changes include:
>>> >
>>> >
>>> >
>>> > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> >
>>> > - Output of status command now includes public IP
>>> >
>>> > - Fixed playback for pre-Halloween demo recordings
>>> >
>>> >
>>> >
>>> > Team Fortress 2
>>> >
>>> > - Output of status command not includes registration status, including
>>> any error message causing failure
>>> >
>>> > - Update the '_registered' server tag based on whether registration is
>>> successful, not whether the registration convars are set
>>> >
>>> > - All registration related messages now go to the server log in addition
>>> to the console
>>> >
>>> > - Fix response from cl_gameserver_reset_identity command to properly
>>> format convar config lines
>>> >
>>> > - Added a taunt for the Tin Soldier set
>>> >
>>> > - Fixed the Soldier's melee dare response rule
>>> >
>>> > - MONOCULUS! HAS GROWN ANGRY
>>> >
>>> > - Updated the localization files
>>> >
>>> > Thanks,
>>> > Tony
>>> > _______________________________________________
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>>> please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
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>>>
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>>
>
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