Had to update to SM 1.5 otherwise it crashed. I remember when SM was just
1.0 :P

On Wed, Nov 2, 2011 at 4:56 PM, Eli Witt <eliw...@gmail.com> wrote:

> Working fine here.
>
> On Wed, Nov 2, 2011 at 7:55 PM, doc <drga...@gmail.com> wrote:
>
> > Is anyone else crashing? It doesn't get too far past the boot (without
> > mods) before crashing and attempting to restart.
> >
> > On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn
> > <fletch...@valvesoftware.com>wrote:
> >
> > > Right, currently it is only fetched at login time.
> > >
> > > -----Original Message-----
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
> > > Sent: Wednesday, November 02, 2011 4:08 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> > >
> > > Would it be possible to add the trending status to the status command
> > > output? Or is that only calculated once when the server first starts?
> > >
> > > On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano <mian...@gmail.com>
> wrote:
> > > > Is there any hope that in the future a non-premium account will be
> able
> > > to
> > > > register a game server?
> > > >
> > > > Thanks!
> > > >
> > > > On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn
> > > > <fletch...@valvesoftware.com>wrote:
> > > >
> > > >> You select which account to get a new identity (password) for.  The
> > > >> command has the basic context sensitive help to explain it.
> > > >>
> > > >> -----Original Message-----
> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
> Bemrose
> > > >> Sent: Wednesday, November 02, 2011 3:54 PM
> > > >> To: Half-Life dedicated Linux server mailing list
> > > >> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> > > >>
> > > >> Will that reset all identities, or can we choose which one to reset?
> > > >>
> > > >> On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
> > > >> > Oops, that should read
> > > >> >
> > > >> > - Output of status command *NOW* includes registration status,
> > > including
> > > >> any error message causing failure
> > > >> >
> > > >> > I believe that it should now be abundantly clear when you are
> > > >> successfully registered, and when that state changes.  if you see
> any
> > > >> brokenness in the registration system, please let me know.  This
> event
> > > is
> > > >> the first of hopefully more privileges associated with server
> > > registration.
> > > >>  We want it to work reliably and we apologize for some flakiness
> this
> > > past
> > > >> week.
> > > >> >
> > > >> > Also, if you suspect funky characters in your identity are causing
> > > >> complications, use the cl_gameserver_reset_identity command on the
> > > client
> > > >> to get a new one.  We've changed the identity generation to use a
> > really
> > > >> restricted character set.
> > > >> >
> > > >> > A few servers will probably notice that they have been banned.
> > > >> >
> > > >> > Your humble servant,
> > > >> > Fletch
> > > >> >
> > > >> >
> > > >> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > >> hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > > >> > Sent: Wednesday, November 02, 2011 3:35 PM
> > > >> > To: h...@list.valvesoftware.com;
> hlds_linux@list.valvesoftware.com;
> > > >> hlds_annou...@list.valvesoftware.com
> > > >> > Subject: [hlds] Team Fortress 2 Update Released
> > > >> >
> > > >> >
> > > >> > Required updates for Team Fortress 2 are now available.  The
> > specific
> > > >> changes include:
> > > >> >
> > > >> >
> > > >> >
> > > >> > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> > > >> >
> > > >> > - Output of status command now includes public IP
> > > >> >
> > > >> > - Fixed playback for pre-Halloween demo recordings
> > > >> >
> > > >> >
> > > >> >
> > > >> > Team Fortress 2
> > > >> >
> > > >> > - Output of status command not includes registration status,
> > including
> > > >> any error message causing failure
> > > >> >
> > > >> > - Update the '_registered' server tag based on whether
> registration
> > is
> > > >> successful, not whether the registration convars are set
> > > >> >
> > > >> > - All registration related messages now go to the server log in
> > > addition
> > > >> to the console
> > > >> >
> > > >> > - Fix response from cl_gameserver_reset_identity command to
> properly
> > > >> format convar config lines
> > > >> >
> > > >> > - Added a taunt for the Tin Soldier set
> > > >> >
> > > >> > - Fixed the Soldier's melee dare response rule
> > > >> >
> > > >> > - MONOCULUS! HAS GROWN ANGRY
> > > >> >
> > > >> > - Updated the localization files
> > > >> >
> > > >> > Thanks,
> > > >> > Tony
> > > >> > _______________________________________________
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> > > >>
> > > >>
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