Hi Arnuad,

You'll need to specify a view matrix for the camera to position the
view frustum over the part of the HUD scene you want.

Robert.

On Feb 19, 2008 1:18 PM, arnaud houegbelo <[EMAIL PROTECTED]> wrote:
> Hello,
>
> I want to display a HUD without text but with perspective.
> I used  the code exemple osghud.cpp. Instead of creating
> a geode with text I create a geode with a shape like sphere or
> box. It woks fine. But I want to display it with a perspective.
> When I create the osg::Camera instead of using ortho2D projection
> I want to use perspective or frustnum projection.
>
> In osghud.cpp
>
> - camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
>
> I tried to use a perspective like
>
> - camera->setProjectionMatrixAsPerspective(50.0, 1.0, 1.0, 1000.0); or
> - 
> camera->setProjectionMatrix(osg::Matrix::perspective(50.0,aspectRatio,1.0,1000.0));
>
> but my object disapear.
>
> It is possible to display an object like HUD (on the front of the scene) with 
> perspective?
>
> Best regards
> Arnaud
>
>
>       
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