Hi Arnuad, You'll need to specify a view matrix for the camera to position the view frustum over the part of the HUD scene you want.
Robert. On Feb 19, 2008 1:18 PM, arnaud houegbelo <[EMAIL PROTECTED]> wrote: > Hello, > > I want to display a HUD without text but with perspective. > I used the code exemple osghud.cpp. Instead of creating > a geode with text I create a geode with a shape like sphere or > box. It woks fine. But I want to display it with a perspective. > When I create the osg::Camera instead of using ortho2D projection > I want to use perspective or frustnum projection. > > In osghud.cpp > > - camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024)); > > I tried to use a perspective like > > - camera->setProjectionMatrixAsPerspective(50.0, 1.0, 1.0, 1000.0); or > - > camera->setProjectionMatrix(osg::Matrix::perspective(50.0,aspectRatio,1.0,1000.0)); > > but my object disapear. > > It is possible to display an object like HUD (on the front of the scene) with > perspective? > > Best regards > Arnaud > > > > ____________________________________________________________________________________ > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org