Hi Robert, In the code exemple osghud.cpp we have the possibility to avoid to the camera to grab the event of the main camera viewers with camera->setAllowEventFocus(false); I want that my HUD oject use my trackball event for dipslay (eg if I make rotation the HUD follow the trackball rotation). I used this function like this camera->setAllowEventFocus(true); but the HUD object don't follow the trackball. Do you have any idea ?
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