Hi Robert,

In the code exemple osghud.cpp we have the possibility to avoid to the 
camera to grab the event of the main camera viewers with 
camera->setAllowEventFocus(false); I want that my HUD oject
use my trackball event for dipslay (eg if I make rotation the HUD follow the
trackball rotation). I used this function  like this 
camera->setAllowEventFocus(true);
but the HUD object don't follow the trackball. Do you have any idea ?

regards
Arnaud


      
____________________________________________________________________________________
Never miss a thing.  Make Yahoo your home page. 
http://www.yahoo.com/r/hs

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to