On Feb 19, 2008 4:19 PM, arnaud houegbelo <[EMAIL PROTECTED]> wrote:
> In the code exemple osghud.cpp we have the possibility to avoid to the
> camera to grab the event of the main camera viewers with
> camera->setAllowEventFocus(false); I want that my HUD oject
> use my trackball event for dipslay (eg if I make rotation the HUD follow the
> trackball rotation). I used this function  like this 
> camera->setAllowEventFocus(true);
> but the HUD object don't follow the trackball. Do you have any idea ?

No.

Robert.
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