On Feb 19, 2008 4:19 PM, arnaud houegbelo <[EMAIL PROTECTED]> wrote: > In the code exemple osghud.cpp we have the possibility to avoid to the > camera to grab the event of the main camera viewers with > camera->setAllowEventFocus(false); I want that my HUD oject > use my trackball event for dipslay (eg if I make rotation the HUD follow the > trackball rotation). I used this function like this > camera->setAllowEventFocus(true); > but the HUD object don't follow the trackball. Do you have any idea ?
No. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org