Thanks Mike, So are you saying that I should be able to do a CMake build using 7.1? I am going to give that a try.
-- Rick On Mon, Jun 16, 2008 at 7:33 PM, Mike Weiblen <[EMAIL PROTECTED]> wrote: > Hi, > > imho I'd keep w/ VS7.1 across the board for your initial porting > effort to OSG 2.x, then migrate to VS9 later as necessary; just avoids > having too many variables at play. Take things one step at a time. > > fwiw I dont use VS9 yet, consequently I have no VS9 prebuilt 3rdParty > libraries, so you'll have to build those too if you move straight to > VS9. My VS8 prebuilts are actively maintained, but mixing them w/ VS9 > seems asking for trouble. The VS7.1 prebuilts are frozen but still > available at the osgToy svn; there may be a couple you will have to > build from a newer version (eg freetype) > > my $0.02 > cheers > -- mew > > > > On Mon, Jun 16, 2008 at 2:26 PM, Rick Pingry <[EMAIL PROTECTED]> > wrote: > > Hello All, > > > > We are finally taking the plunge from OSG 1.2 and Producer to the newest > > version on SVN. (>GULP!<) > > We are using osgProducer::OsgCameraGroup with a single camera and a > > Producer::KeyboardMouseCallback. I have been reading that we COULD > possible > > keep some of the Producer stuff, but it was recommended that we make the > > switch and I figure we might as well make the break clean. > > > > I saw some porting notes on the Wiki, but they seemed to be mentioning > the > > REASONS for the change from Producer to Viewer, not necessarily step by > step > > porting directions as I would have hoped. There are a lot of paradigms > > that I am used to in Producer that seem so very foreign in Viewer. I did > > take a look at the osgkeyboardmouse example and that makes sense to me, > so I > > think I will be ok using osgViewer::Viewer and replace my > > KeyboardMouseCallback with a osgGA::GUIEventHandler. > > > > My biggest question at this point is more about the version of Visual > Studio > > I am using. We have been using VS 7.1 for all of our work so far, and I > > downladed a copy of VS 9 Express to compile the newest source from SVN. > At > > first I tried to replace the Viewer code, still using VS 7.1 but linking > to > > the libs made in VS 9, but I started getting strange errors about the > > compiler stack overflowing. I backed off all of my changes, because I > > figured that I really screwed something up, and I am going at it again. > > > > So that takes me to the real question here. Should I be able to link my > VS > > 7.1 project to the new OSG libs built in VS 9 Express? Would it be > better > > for me to port my whole project over to VS 9 Express? Perhaps I could > use > > CMake and build the new OSG using VS 7.1 and then link that in with what > I > > have? > > > > Thanks > > -- Rick > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > -- > Mike Weiblen -- Austin Texas USA -- http://mew.cx/ > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- >> Rick Check us out at http://fringe-online.com/
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