Thanks Mike,

So are you saying that I should be able to do a CMake build using 7.1?  I am
going to give that a try.

-- Rick




On Mon, Jun 16, 2008 at 7:33 PM, Mike Weiblen <[EMAIL PROTECTED]>
wrote:

> Hi,
>
> imho I'd keep w/ VS7.1 across the board for your initial porting
> effort to OSG 2.x, then migrate to VS9 later as necessary; just avoids
> having too many variables at play.  Take things one step at a time.
>
> fwiw I dont use VS9 yet, consequently I have no VS9 prebuilt 3rdParty
> libraries, so you'll have to build those too if you move straight to
> VS9.  My VS8 prebuilts are actively maintained, but mixing them w/ VS9
> seems asking for trouble.  The VS7.1 prebuilts are frozen but still
> available at the osgToy svn; there may be a couple you will have to
> build from a newer version (eg freetype)
>
> my $0.02
> cheers
> -- mew
>
>
>
> On Mon, Jun 16, 2008 at 2:26 PM, Rick Pingry <[EMAIL PROTECTED]>
> wrote:
> > Hello All,
> >
> > We are finally taking the plunge from OSG 1.2 and Producer to the newest
> > version on SVN.  (>GULP!<)
> > We are using osgProducer::OsgCameraGroup with a single camera and a
> > Producer::KeyboardMouseCallback.  I have been reading that we COULD
> possible
> > keep some of the Producer stuff, but it was recommended that we make the
> > switch and I figure we might as well make the break clean.
> >
> > I saw some porting notes on the Wiki, but they seemed to be mentioning
> the
> > REASONS for the change from Producer to Viewer, not necessarily step by
> step
> > porting directions as I would have hoped.   There are a lot of paradigms
> > that I am used to in Producer that seem so very foreign in Viewer.  I did
> > take a look at the osgkeyboardmouse example and that makes sense to me,
> so I
> > think I will be ok using osgViewer::Viewer and replace my
> > KeyboardMouseCallback with a osgGA::GUIEventHandler.
> >
> > My biggest question at this point is more about the version of Visual
> Studio
> > I am using.  We have been using VS 7.1 for all of our work so far, and I
> > downladed a copy of VS 9 Express to compile the newest source from SVN.
>  At
> > first I tried to replace the Viewer code, still using VS 7.1 but linking
> to
> > the libs made in VS 9, but I started getting strange errors about the
> > compiler stack overflowing.  I backed off all of my changes, because I
> > figured that I really screwed something up, and I am going at it again.
> >
> > So that takes me to the real question here.  Should I be able to link my
> VS
> > 7.1 project to the new OSG libs built in VS 9 Express?  Would it be
> better
> > for me to port my whole project over to VS 9 Express?  Perhaps I could
> use
> > CMake and build the new OSG using VS 7.1 and then link that in with what
> I
> > have?
> >
> > Thanks
> > -- Rick
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
>
>
> --
> Mike Weiblen -- Austin Texas USA -- http://mew.cx/
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
>> Rick
Check us out at http://fringe-online.com/
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