Thanks guys,

that is just what I did.

Now I am looking for the equivilent of

Producer::KeyboardMouse::positionPointer( float x, float y )
Any way to set the mouse position like this?

Thanks Again,
-- Rick

On Tue, Jun 17, 2008 at 1:08 PM, Jean-Sébastien Guay <
[EMAIL PROTECTED]> wrote:

> Hello Rick,
>
> I noticed that there is:
>> osgViewer::Viewer->getCamera()->setPostDrawCallback()
>>  but there is only one (implied by a set* rather than add*).  Any way to
>> have multiple ones?
>>
>
> You could create a CompositeDrawCallback class, which would be an
> osg::Camera::DrawCallback, would have a vector osg
> osg::Camera::DrawCallbacks, and in its operator() would call the callbacks'
> operator() methods one by one.
>
> I know that there are probably new ways to do all of this stuff, add HUD's,
>> new ways to handle the keyboard and mouse and everything else.  I am just
>> trying to refactor what I have rather than re-writing the whole darn thing.
>>
>
> That's perfectly normal. Just be prepared to look around (generating the
> doxygen from the source is a great tool - it's unfortunately not up to date
> on the OSG web site).
>
> As a side note, you can also do a HUD with a post-draw camera added as a
> child to your main camera - so you could have multiple post-draw cameras as
> children of the main camera. That would probably scale better than post-draw
> callbacks. See the osghud example.
>
> Hope this helps,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
>> Rick
Check us out at http://fringe-online.com/
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