Excellent, THANKS!

For the computePixelCoords, I just copied from what Producer::KeyboardMouse
was doing, and made the appropriate changes.  I am assuming the mouse
coordinates work the same way they did before.

-- Rick

On Wed, Jun 18, 2008 at 4:48 AM, Robert Osfield <[EMAIL PROTECTED]>
wrote:

> Hi Rick,
>
> On Wed, Jun 18, 2008 at 12:12 AM, Rick Pingry <[EMAIL PROTECTED]>
> wrote:
> > Producer::KeyboardMouse::positionPointer( float x, float y )
> >
> > Any way to set the mouse position like this?
>
> GraphicsWindow::requestWarpPointer(x,y);
>
> and
>
> View::requestWarpPointer(x,y);
>
> The later will automatically work out which window to warp to.
>
> Robert.
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>



-- 
>> Rick
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