I still can't solve this problem: Error: [screen #0] ChooseMatchingPixelFormat() - Unable to choose the requested pixel format I just loaded a simple model but the program run really slowly (in debug mode), it's better in release mode. I used osg1.2 and it run so fast, even in debug mode. Please support me with this problem, is it because of that error?
My code is simply like this: #include <osg/PositionAttitudeTransform> #include <osg/Group> #include <osg/Node> #include <osgDB/ReadFile> #include <osgViewer/Viewer> int main() { osg::ref_ptr<osg::Node> m_node = new osg::Node(); osg::ref_ptr<osg::Group> root = new osg::Group(); osgViewer::Viewer viewer; osg::Vec3 m_nodePosit; osg::ref_ptr<osg::PositionAttitudeTransform> nodeXform = new osg::PositionAttitudeTransform(); m_node = osgDB::readNodeFile("baitap.flt"); root->addChild(nodeXform.get()); m_nodePosit.set(5,0,0); nodeXform->setPosition( m_nodePosit ); nodeXform->addChild(m_node.get()); viewer.setSceneData( root.get() ); viewer.setUpViewInWindow(32,32,512,512); return viewer.run(); } _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org