Hi Chris, On Thu, May 14, 2009 at 1:01 AM, Chris 'Xenon' Hanson <xe...@alphapixel.com> wrote: > The Goal: Render both of them, but with object A _always_ obscured by > object B, regardless of what their Z values (which are mostly > coincident) would normally dictate.
This type of task is exactly what the stencil buffer is good for. The OSG supports stencil buffer natively. See the osgreflect example. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org