Hi Chris,

Paul suggested using multiple Camera objects in the Scene
and playing with the heirarchy, reference frame and identity matrix to
make a sub-camera track its parent.

That's probably what I would have tried too. It seems weird to me that the ClearNode clears at the start of rendering and not just when it's reached in the draw traversal, but perhaps that's the intended behavior.

Let us know what solution you come up with, it's an interesting problem. Just out of curiosity, what is the context for which you need this?

J-S
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______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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