Hi Frederic,
Some more fun in perspective! At least, I'll try the texture pool solution in the latest SVN build to see if it helps.
I think that's what's most susceptible to work. Even stable releases can have bugs. So I really suspect that you're hitting a bug that's fixed in SVN. As I said, I run the example on Windows Vista without crashes (I tried multiple times without problems) and I run an nVidia card as well (9800GTX+) with semi-recent drivers.
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org