Hi Frederic,

Some more fun in perspective! At least, I'll try the texture pool solution in 
the latest SVN build to see if it helps.

I think that's what's most susceptible to work. Even stable releases can have bugs. So I really suspect that you're hitting a bug that's fixed in SVN. As I said, I run the example on Windows Vista without crashes (I tried multiple times without problems) and I run an nVidia card as well (9800GTX+) with semi-recent drivers.

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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