Hey guys, I managed to squeeze in a little debugging on this problem. Here's what I've got so far. I've pared down my scene to a small set 3-D lines and a single annotation arrow in my HUD camera.
If I pick on the arrow when the main camera is orthogonal I can see than inside PolytopeIntersector::enter _polytope.contains() evaluates to either true or false depending on where we are in the scene graph. If I pick on the arrow when the main camera is perspective _polytope.contains() will always evaluate false. Whatever this means will have to wait over the long weekend. Thanks for the help, and have a good one yourselves. -Don _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org