Hi Wojtek, looks like that is it. The shader failing is the lighting shader ... Thanks !
-Nick On Thu, Aug 5, 2010 at 11:51 AM, Wojciech Lewandowski <lewandow...@ai.com.pl > wrote: > Hi Trajce, > > I have noticed issues with Shader compilation on 256 (and above) series on > Windows 7. Some fragment shaders using gl_LightSource fields were generating > internal compiler errors. In fact I also posted a bug report to > NVidia. These errors were normally reported by OSG with compilation log > showing assembly cg output that was causing trouble for compiler. You don't > see any compilation errors even with OSG_NOTIFY_LEVEL=DEBUG_INFO ? > > I have attached the bug report I posted to NVidia you can check if it could > related. > > Cheers, > Wojtek > > > > *From:* Trajce (Nick) Nikolov <nikolov.tra...@gmail.com> > *Sent:* Thursday, August 05, 2010 8:47 AM > *To:* OpenSceneGraph Users <osg-users@lists.openscenegraph.org> > *Subject:* [osg-users] latest NVIDIA drivers > > Hi community, > > anyone has experienced some weirdness with the latest drivers from NVIDIA? > My shaders just stopped working with them without any warning/error from OSG > ... > > -Nick > > ------------------------------ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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