Hi Wojtek,

looks like that is it. The shader failing is the lighting shader ... Thanks
!

-Nick


On Thu, Aug 5, 2010 at 11:51 AM, Wojciech Lewandowski <lewandow...@ai.com.pl
> wrote:

>  Hi Trajce,
>
> I have noticed issues with Shader compilation on 256 (and above) series on
> Windows 7. Some fragment shaders using gl_LightSource fields were generating
> internal compiler errors. In fact I also posted a bug report to
> NVidia. These errors were normally reported by OSG with compilation log
> showing assembly cg output that was causing trouble for compiler. You don't
> see any compilation errors even with OSG_NOTIFY_LEVEL=DEBUG_INFO ?
>
> I have attached the bug report I posted to NVidia you can check if it could
> related.
>
> Cheers,
> Wojtek
>
>
>
>  *From:* Trajce (Nick) Nikolov <nikolov.tra...@gmail.com>
> *Sent:* Thursday, August 05, 2010 8:47 AM
> *To:* OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> *Subject:* [osg-users] latest NVIDIA drivers
>
> Hi community,
>
> anyone has experienced some weirdness with the latest drivers from NVIDIA?
> My shaders just stopped working with them without any warning/error from OSG
> ...
>
> -Nick
>
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