hi J-S,

I was just kidding :) .. I think I know Robert's view on Microsoft. My
opinion is, even the fact the DirectX is kind of further then OpenGL, what
osg is on top of opengl is my favorite, and not only osg but all the rest of
opensource projects around that are on top of it  (vpb, osgEarth, osgOcean
... ) as well ...

-Nick


On Fri, Sep 3, 2010 at 10:23 PM, Jean-Sébastien Guay <
jean-sebastien.g...@cm-labs.com> wrote:

> Hi Nick,
>
>
>  nice reading ... :) .. I agree about the DirectX part .. Let start
>> talking to Robert to make OSG DirectX compatible :)
>> -Nick
>>
>
> Haven't you been here for a while now? You should know by now that's not
> going to happen :-) Search the archives if you're interested, this has been
> discussed in the past.
>
> But let's not let this thread go into API wars, please. We're using one
> API, and this thread just discussed bugs in parts of that API which are
> deprecated but should still be supported by the vendor in question.
>
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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