Hello Tom, I got the branch to build and it is up and running. Outside of the things mentioned, it went smoothly.
I'm out of time for tonight. Give the branch a spin tomorrow. Maybe then I'll have a better understanding before pursuing any additional discussion. Thanks again for the hard work. Sincerely, Julie S. --- On Mon, 1/30/12, Julie S <[email protected]> wrote: > From: Julie S <[email protected]> > Subject: Re: [Rosegarden-devel] Trouble building logical instrument branch > To: "Tom Breton (Tehom)" <[email protected]> > Cc: [email protected] > Date: Monday, January 30, 2012, 11:28 PM > Hello Tom, > > Looks like some kind of conflict was committed to the > codebase for src/gui/seqmanager/ChannelManager.h: > <<<<<<< variant A > void insertChannelSetup(MappedEventList &mC, > > RosegardenDocument *doc, > > Segment *s, RealTime > start); > >>>>>>> variant B > void insertChannelSetup(MappedEventList &mC, > RealTime start, > > MapperFunctionality > *functionality); > ####### Ancestor > ======= end > > > --- On Mon, 1/30/12, Julie S <[email protected]> > wrote: > > > From: Julie S <[email protected]> > > Subject: [Rosegarden-devel] Trouble building logical > instrument branch > > To: "Tom Breton (Tehom)" <[email protected]> > > Cc: [email protected] > > Date: Monday, January 30, 2012, 11:21 PM > > Hello Tom, > > > > I get this error when trying to build from svn: > > make: *** No rule to make target > > `data/examples/logical-segments-2.rg', needed by > > `data/data.cpp'. Stop. > > > > make: *** No rule to make target > > `data/examples/logical-segments-3.rg', needed by > > `data/data.cpp'. Stop. > > > > I went ahead and bypassed this by adding the files (a > dummy > > files) to the directory. I think this file is > missing > > from the repository or a config file needs updated. > > > > Sincerely, > > Julie S. > > > > --- On Mon, 1/30/12, Tom Breton (Tehom) <[email protected]> > > wrote: > > > > > From: Tom Breton (Tehom) <[email protected]> > > > Subject: Re: [Rosegarden-devel] Logical > instruments > > save and restore fixed channels now > > > To: "D. Michael McIntyre" <[email protected]> > > > Cc: [email protected] > > > Date: Monday, January 30, 2012, 12:38 PM > > > > On Saturday, January 28, 2012, > > > Tom Breton (Tehom) wrote: > > > > > > > >> Julie, I know that GM2 can support > multiple > > > percussion channels, but I > > > >> have been unable to find out how to > switch > > that on > > > and off. > > > > > > > > Even if you knew, that would only work for > GM2 > > devices, > > > and you can't > > > > assume > > > > that's what somebody has. There would have > to > > be > > > some way to specify, and > > > > we'd have to update 150 odd device > definitions, > > mostly > > > for obscure one-off > > > > hardware nobody else ever heard of, which > we'd > > have to > > > try to look up, and > > > > come up with incorrect results much of the > time. > > > > > > > > I don't think it could possibly be worth it, > > > personally. > > > > > > Thanks for the info. I agree, I don't feel it > would > > be > > > worth it either. > > > Now I'm just trying to tie up the loose ends of > what > > I've > > > done already. > > > > > > If someone else does want to tackle it, I have to > > amend > > > something I just > > > said. My code should be able to cope (that's > hope > > > talking) if two things > > > are done: > > > > > > * make MidiDevice::isPercussionNumber smarter > > > * kick auto instruments off every channel whose > > meaning > > > changed (Have > > > AllocateChannels emit sigVacateChannel). > They'll > > find > > > new homes. > > > > > > Tom Breton (Tehom) > > > > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > Try before you buy = See our experts in action! > > > The most comprehensive online learning library > for > > Microsoft > > > developers > > > is just $99.99! Visual Studio, SharePoint, SQL - > plus > > HTML5, > > > CSS3, MVC3, > > > Metro Style Apps, more. 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