Hello Tom,

I got the branch to build and it is up and running.  Outside of the things 
mentioned, it went smoothly.

I'm out of time for tonight.  Give the branch a spin tomorrow.  Maybe then I'll 
have a better understanding before pursuing any additional discussion.

Thanks again for the hard work.

Sincerely,
Julie S.

--- On Mon, 1/30/12, Julie S <[email protected]> wrote:

> From: Julie S <[email protected]>
> Subject: Re: [Rosegarden-devel] Trouble building logical instrument branch
> To: "Tom Breton (Tehom)" <[email protected]>
> Cc: [email protected]
> Date: Monday, January 30, 2012, 11:28 PM
> Hello Tom,
> 
> Looks like some kind of conflict was committed to the
> codebase for src/gui/seqmanager/ChannelManager.h:
> <<<<<<< variant A
>   void insertChannelSetup(MappedEventList &mC,
>                
>           RosegardenDocument *doc,
>                
>           Segment *s, RealTime
> start);
> >>>>>>> variant B
>   void insertChannelSetup(MappedEventList &mC,
> RealTime start,
>                
>           MapperFunctionality
> *functionality);
> ####### Ancestor
> ======= end
> 
> 
> --- On Mon, 1/30/12, Julie S <[email protected]>
> wrote:
> 
> > From: Julie S <[email protected]>
> > Subject: [Rosegarden-devel] Trouble building logical
> instrument branch
> > To: "Tom Breton (Tehom)" <[email protected]>
> > Cc: [email protected]
> > Date: Monday, January 30, 2012, 11:21 PM
> > Hello Tom,
> > 
> > I get this error when trying to build from svn:
> > make: *** No rule to make target
> > `data/examples/logical-segments-2.rg', needed by
> > `data/data.cpp'.  Stop.
> > 
> > make: *** No rule to make target
> > `data/examples/logical-segments-3.rg', needed by
> > `data/data.cpp'.  Stop.
> > 
> > I went ahead and bypassed this by adding the files (a
> dummy
> > files) to the directory.  I think this file is
> missing
> > from the repository or a config file needs updated.
> > 
> > Sincerely,
> > Julie S.
> > 
> > --- On Mon, 1/30/12, Tom Breton (Tehom) <[email protected]>
> > wrote:
> > 
> > > From: Tom Breton (Tehom) <[email protected]>
> > > Subject: Re: [Rosegarden-devel] Logical
> instruments
> > save and restore fixed channels now
> > > To: "D. Michael McIntyre" <[email protected]>
> > > Cc: [email protected]
> > > Date: Monday, January 30, 2012, 12:38 PM
> > > > On Saturday, January 28, 2012,
> > > Tom Breton (Tehom) wrote:
> > > >
> > > >> Julie, I know that GM2 can support
> multiple
> > > percussion channels, but I
> > > >> have been unable to find out how to
> switch
> > that on
> > > and off.
> > > >
> > > > Even if you knew, that would only work for
> GM2
> > devices,
> > > and you can't
> > > > assume
> > > > that's what somebody has.  There would have
> to
> > be
> > > some way to specify, and
> > > > we'd have to update 150 odd device
> definitions,
> > mostly
> > > for obscure one-off
> > > > hardware nobody else ever heard of, which
> we'd
> > have to
> > > try to look up, and
> > > > come up with incorrect results much of the
> time.
> > > >
> > > > I don't think it could possibly be worth it,
> > > personally.
> > > 
> > > Thanks for the info.  I agree, I don't feel it
> would
> > be
> > > worth it either. 
> > > Now I'm just trying to tie up the loose ends of
> what
> > I've
> > > done already.
> > > 
> > > If someone else does want to tackle it, I have to
> > amend
> > > something I just
> > > said.  My code should be able to cope (that's
> hope
> > > talking) if two things
> > > are done:
> > > 
> > >  * make MidiDevice::isPercussionNumber smarter
> > >  * kick auto instruments off every channel whose
> > meaning
> > > changed (Have
> > > AllocateChannels emit sigVacateChannel). 
> They'll
> > find
> > > new homes.
> > > 
> > >     Tom Breton (Tehom)
> > > 
> > > 
> > > 
> > >
> >
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