[Flightgear-devel] Trains?

2007-01-30 Thread Curtis Olson

A professor at the University of Minnesota is looking at doing a project to
evaluate several different combinations of train crossing signs.  This will
be a psychology style experiment where you set up maybe a dozen different
scenarios, run boat loads of people through, and then take statistics on
what combination of signage works the best and what people like the best ...
something like that ... I don't attempt to understand the world of
psychology ... :-)

They want a system that is mostly non-interactive (so that they can have a
room full of people watch the scenario at the same time.)  Essentially you
are driving in a car (which you don't see), you come up to a train crossing,
there is a train actually crossing in front of you, and the signage does the
appropriate thing ... in this case it's either a static sign, or a sign with
different combinations of blinking lights.

FlightGear seems like a perfect platform to rig up their experiment.  It's
free, it can run on just about any OS, it only requires a single computer,
we can script the view point motion, we can script and animate the signs
(this is daytime only), we can script and animate the train, it should be
all doable with some 3d models and a few nasal scripts.  There's a guy here
who can do the environment model and the signage.  I'm planning to set up
the xml animation files and do the nasal scripting.

So my question is this ... to save us some time, does anyone out there have
a 3d train model in their back pocket they would be willing to contribute to
FlightGear?  I'm thinking diesel locomotive, some sort of box/cargo cars,
something in plausibly north american markings.  The train will be
travelling in a perfectly straight line across perfectly level tracks so we
don't have to worry about the complex linkages between the cars ... the
whole train can be animated as a single model, but it would be nice if the
wheels spun relative to the train speed.

Thanks,

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Integrating real-time vide and images into FlightGear

2007-01-30 Thread Rob Ratcliff




Karen,

There were some papers at the AIAA InfoTech conference that mentioned
using FlightGear. (There were a number of papers on real-time video as
well.)

Here are a few of the papers I found with a quick search on the AIAA
website:



  

  1.
  
93%
   
  
  Fusion of Optimal Control and Agent
Based Reasoning for Unmanned Aerial Vehicles  
  
G. Brambley and M. Matkovic, Australian National University, Canberra,
Australia 
AIAA-2005-7010 
[EMAIL PROTECTED], Arlington, Virginia, Sep. 26-29, 2005 


  
2.
  
82%
   
  
  Reconfigurable Adaptive Autopilot
System for Man Portable Fixed Wing Uninhabited Aerial Vehicles [invited]
   
  
S. Yokum and S. Rogers, Institute for Scientific Research, Inc.,
Fairmont, WV 
AIAA-2005-6964 
[EMAIL PROTECTED], Arlington, Virginia, Sep. 26-29, 2005 


  
3.
  
82%
   
  
  Intelligent Unmanned Aire Vehicle
Flight Systems  
  
J.
Miller, P. Minear, and A. Niessner, Pennsylvania State University,
State College, PA; A. DeLullo, B. Geiger, L. Long, and J. Horn,
Pennsylvania State University, University Park, PA 
AIAA-2005-7081 
[EMAIL PROTECTED], Arlington, Virginia, Sep. 26-29, 2005 


  
4.
  
77%
   
  
  Simulated Flight Testing of an
Autonomous Unmanned Aerial Vehicle Using FlightGear  
  
E. Sorton and S. Hammaker, Institute for Scientific Research Inc.,
Fairmont, WV 
AIAA-2005-7083 
[EMAIL PROTECTED], Arlington, Virginia, Sep. 26-29, 2005 


   
  

  







Karen Nyenhuis wrote:

  We're looking at using FlightGear as a framework for displaying images 
and instrument displays to the pilot of a UAV. We might get real-time, 
forward-looking video from the UAV, or we might get less frequent (every 
second or two) "snapshots" from an array of cameras that cover a wider 
field of view. We'd have to mosaic these snapshots to build a wide-angle 
cockpit view.

It looks like Curtis Olson has done relevant work in using FlightGear to 
provide a real time synthetic display for a University of Minnesota UAV 
project.

Since we're very new to FlightGear, I was hoping to get a few 
pointers/tips on where we should start.

Thanks,
Karen Nyenhuis

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

  





-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] radials revisited

2007-01-30 Thread John Denker
On 01/29/2007 11:01 PM, Dave Perry wrote:

 This is exactly the situation that John Denker maintained was an
 exception to the rule report position as the radial from the station
 and DME distance.  This pilot agreed with John.  

Actually I have changed my mind about this.  A couple of days
ago I had the opportunity to ask a couple of TRACON controllers
about this.
  -- They said *all* radials radiate outward.
  -- They said, quote, The FAA is anal about this.
  -- If the pilot is inbound on the NNN radial, his heading will
   be approximately the reciprocal of NNN.
  -- They said reversing the radial is a rather common pilot mistake.
  -- They said they would not spend air-time correcting a pilot
   over this issue, but they would certainly prefer for everybody
   to use the approved terminology.

I'm sorry if my erroneous discussion of this exceptional case
confused anyone.

As a consequence, we can say that in FlightGear, the --azimuth
command-line option is, without exception, not a radial but rather
the reciprocal of a radial.

 This mistake and
 confused position report was the beginning of a series of mistakes in
 knowing/reporting the position of his AC that 14 minutes later caused
 him to fly into a mountain. 

That's going waaay too far.  Could we please stick to the
facts?

The incorrect utterance occurred at 1104:22.
The crash occurred about 20 minutes later.
The aircraft was in radar contact for four of those 20
minutes, removing any doubt ATC may have had as to the
location of the aircraft.

 caused him to fly into a mountain. 

My little brain is unable to understand how this incorrect
utterance could have caused this crash, even in part.

Nowhere in the cited document does the NTSB attribute any
causative role to this incorrect utterance.

In general, not every pilot mistake is part of the chain
of causation.  Similarly, not every controller mistake is
part of the chain of causation.  This is a very, very
important point that commonly comes up in connection with
post-crash litigation.  Everybody blames everybody else
for causing the crash, and they often grasp at utterly
irrelevant discrepancies and try to claim a causative
role for them.

In this case, the pilot flew into a mountain because he
failed by a large margin to track the outbound radial.  This
has got nothing to do with what he said about the inbound
radial.

 He was killed.

That's an example of the fallacy of appeal to emotion
  http://en.wikipedia.org/wiki/Appeal_to_emotion


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Nick Warne
Hi all,

Similar to the issue I reported (a few weeks ago) of the 'freezes' when near 
other aircraft (which Mathias fixed), here is another similar one.

My build is osg cvs (updated the weekend) using --enable-sdl.

If a prop driven aircraft crashes nose down so the rotating prop gets embedded 
into the ground, FG will 'freeze' and stutter along at 1fps or worse.  It 
takes ages to gets the menu to react to be allowed to reset (in fact, my 
mouse disappears a lot during this time).

One easy way to replicate this is to use the Spitfire on the runway - ensure 
brake lock is on, and open up the throttle - the aircraft will tip over nose 
first, and FG will then show the above problem.

Nick

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Curtis Olson

On 1/30/07, Nick Warne wrote:


Hi all,

Similar to the issue I reported (a few weeks ago) of the 'freezes' when
near
other aircraft (which Mathias fixed), here is another similar one.

My build is osg cvs (updated the weekend) using --enable-sdl.

If a prop driven aircraft crashes nose down so the rotating prop gets
embedded
into the ground, FG will 'freeze' and stutter along at 1fps or worse.  It
takes ages to gets the menu to react to be allowed to reset (in fact, my
mouse disappears a lot during this time).

One easy way to replicate this is to use the Spitfire on the runway -
ensure
brake lock is on, and open up the throttle - the aircraft will tip over
nose
first, and FG will then show the above problem.



You might want to double check if the console you  used for starting up
flightgear is streaming groundcache error/warnings.  If it is, running out
of an xterm should have a lower text scrolling load than something like a
gnome terminal window.

At some point we need to patch up the groundcache so it has a bit friendlier
or intelligent failure mode.  If it can't see any ground intersection below
the airplane, it might make sense to return the first intersection above the
contact point instead ... then if you do manage to go subterrainian, you
won't get stuck there like what happens now.

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Nick Warne
On Tuesday 30 January 2007 19:15:14 Curtis Olson wrote:
  One easy way to replicate this is to use the Spitfire on the runway -
  ensure
  brake lock is on, and open up the throttle - the aircraft will tip over
  nose
  first, and FG will then show the above problem.

 You might want to double check if the console you  used for starting up
 flightgear is streaming groundcache error/warnings.  If it is, running out
 of an xterm should have a lower text scrolling load than something like a
 gnome terminal window.

Hi Curt,

No, the console is clean (I start FG in console), and FG exits cleanly too if 
I terminate during this issue.

Nick



-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trains?

2007-01-30 Thread leee
On Tuesday 30 January 2007 15:33, Curtis Olson wrote:
 A professor at the University of Minnesota is looking at doing a project to
 evaluate several different combinations of train crossing signs.  This will
 be a psychology style experiment where you set up maybe a dozen different
 scenarios, run boat loads of people through, and then take statistics on
 what combination of signage works the best and what people like the best
 ... something like that ... I don't attempt to understand the world of
 psychology ... :-)

 They want a system that is mostly non-interactive (so that they can have a
 room full of people watch the scenario at the same time.)  Essentially you
 are driving in a car (which you don't see), you come up to a train
 crossing, there is a train actually crossing in front of you, and the
 signage does the appropriate thing ... in this case it's either a static
 sign, or a sign with different combinations of blinking lights.

 FlightGear seems like a perfect platform to rig up their experiment.  It's
 free, it can run on just about any OS, it only requires a single
 computer, we can script the view point motion, we can script and animate
 the signs (this is daytime only), we can script and animate the train, it
 should be all doable with some 3d models and a few nasal scripts.  There's
 a guy here who can do the environment model and the signage.  I'm planning
 to set up the xml animation files and do the nasal scripting.

 So my question is this ... to save us some time, does anyone out there have
 a 3d train model in their back pocket they would be willing to contribute
 to FlightGear?  I'm thinking diesel locomotive, some sort of box/cargo
 cars, something in plausibly north american markings.  The train will be
 travelling in a perfectly straight line across perfectly level tracks so we
 don't have to worry about the complex linkages between the cars ... the
 whole train can be animated as a single model, but it would be nice if the
 wheels spun relative to the train speed.

 Thanks,

 Curt.

Hi Curt,

[second attempt at posting]

I did a  UK Class 56 diesel loco for a picture I was working on and you're 
welcome to that but I didn't need any wagons for the pic so I cant help you 
there.  Perhaps a 'light' engine movement would sufice :)

There's a wip image of it at
http://www.spatial.freeserve.co.uk/V5/im_Class56.008.003.jpg

The model wouldn't be usable in FG in it's current form, as it's made from a 
combination of SDS, NURBS and Analytical solid objects and it's in RS3D 
format so I'd have to convert it all to SDS before I could export and convert 
it to AC3D format.

The conversion would take some effort because some of the modelling techniques 
I've used only work well with the particular object formats I've used, for 
example, I've used boolean NOT or trim curves to cut holes in surfaces (can't 
remember exactly which technique I used) but if were to make that surface and 
it's hole AC3D compatible I'd actually have to model the hole.  You can see 
this in the image linked to above in the grills in the side of the roof - the 
roof surface is SDS but the holes are boolean/trim-curve cut-outs and the 
grill 'slats' are analytic cubes.

Actually, now that I've thought about it while writing this, I'd probably do 
the grills with a texture, rendered from the model itself,

Anyway, let me know if you want it (it's a UK loco remember, not a US one, so 
just that fact might cause some confusion among the viewers) and if so, what 
sort of time-scale would it be needed by.

LeeE


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Olaf Flebbe
Hi,

 One easy way to replicate this is to use the Spitfire on the runway - ensure 
 brake lock is on, and open up the throttle - the aircraft will tip over nose 
 first, and FG will then show the above problem.

I cannot replicate this with a recent osg without SDL. On Windows. Is 
this problem SDL specific?

Olaf

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Another scerenio where FG labou rs (freeze type of thing)

2007-01-30 Thread Nick Warne
On Tuesday 30 January 2007 19:23:52 Olaf Flebbe wrote:
 Hi,

  One easy way to replicate this is to use the Spitfire on the runway -
  ensure brake lock is on, and open up the throttle - the aircraft will tip
  over nose first, and FG will then show the above problem.

 I cannot replicate this with a recent osg without SDL. On Windows. Is
 this problem SDL specific?

Hi Olaf,

As far as I can remember, I have had this on all FG builds (Linux), even Glut.

Nick

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Updated Build System for MS Visual C++ 2005

2007-01-30 Thread Olaf Flebbe
Hi,

I updated the build system and prebuilt parts for MS VC 2005:
   * Used a Mathias-recommended CVS snapshot
   * Now static executables are back again. I even added static pthread.
   OpenAL is the only Dll left.
   * Added a few more OSG subsystems

http://www.oflebbe.de/oflebbe/FlightGear

Olaf


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] segfaults in SGShaderAnimatio n::~SGShaderAnimation (), Patch

2007-01-30 Thread Nick Warne
On Friday 26 January 2007 20:45:55 Nick Warne wrote:
 On Friday 26 January 2007 20:14, Maik Justus wrote:
  Hi Fred,
 
  your patch works fine for me.
 
 
  Big thanks!
  Maik

 Fred,

 I tested with Maik while I was building.  I just tested with ndim, and NO
 CRASH - it looks very, very good.

 Thank you!

 Nick

Fred,  Mathias

I got this again tonight :-(((

Chat [mpserve] GFS is now online, using

Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml

Chat [mpserve] GFS is now online, using

Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml

Segmentation fault

Another person in IRC reports the same crash at the same time when this 
aircraft joined/left/joined.

The common theme here is neither of us _have_ that model 'b2-spirit' !

Nick


  Frederic Bouvier schrieb am 26.01.2007 20:41:
   Selon Nick Warne :
   Reports from IRC say this is fixed in plib, but I can still get a 100%
   reliable crash with OSG build.
  
   Enter MP server using Harrier.  Get someone to join/leave/join with
   the dhc2F.
   Immediate segfault on the second join.
  
   Below is my earlier mail with trace etc.
  
   Are you able to test the patch below. If it works for you, I'll commit
   it.
  
   -Fred
  
   cvs -z4 -q diff -u -wb -- shadanim.cxx (in directory
   C:\Devel\SimGear\simgear\scene\model\)
   Index: shadanim.cxx
   ===
   RCS file:
   /var/cvs/SimGear-0.3/SimGear/simgear/scene/model/shadanim.cxx,v
   retrieving revision 1.9
   diff -u -w -b -r1.9 shadanim.cxx
   --- shadanim.cxx  3 Dec 2006 16:57:21 -   1.9
   +++ shadanim.cxx  26 Jan 2007 19:14:34 -
   @@ -126,14 +126,12 @@
static osg::TextureCubeMap*
getOrCreateTextureCubeMap()
{
   -  static osg::TextureCubeMap* textureCubeMap = 0;
   -  if (textureCubeMap)
   -return textureCubeMap;
   +   static osg::ref_ptrosg::TextureCubeMap textureCubeMap;
  
  static SGMutex mutex;
  SGGuardSGMutex locker(mutex);
   -  if (textureCubeMap)
   -return textureCubeMap;
   +  if (textureCubeMap.get())
   +return textureCubeMap.get();
  
  // create and setup the texture object
  textureCubeMap = new osg::TextureCubeMap;
   @@ -146,7 +144,7 @@
  
  textureCubeMap-setUpdateCallback(new SGMapGenCallback);
  
   -  return textureCubeMap;
   +  return textureCubeMap.get();
}
  
static void create_specular_highlights(osg::Node *node)

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Nick Warne
On Tuesday 30 January 2007 21:11:21 Olaf Flebbe wrote:
  As far as I can remember, I have had this on all FG builds (Linux), even
  Glut.
 
  Nick

 i Double-checked, even with debug on windows: No problem. I see no drop
 in framerates for a release build, no trigger triggered in debug build.

Hi Olaf,

Yes, in IRC it appears it is only me that gets this.  I have an old system, so 
maybe newer, faster systems cope with this;  but having said that, the 'get 
near other aircraft freeze' I could only see/get also too, but Maik and 
Mathias found that bug and fixed it.

So maybe this is similar.  I will just not have to crash the aircraft nose 
first ;-)

Nick


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trains?

2007-01-30 Thread AJ MacLeod
On Tuesday 30 January 2007 19:20, leee wrote:
 I did a  UK Class 56 diesel loco for a picture I was working on and you're
 welcome to that but I didn't need any wagons for the pic so I cant help you
 there.  Perhaps a 'light' engine movement would sufice :)
 There's a wip image of it at
 http://www.spatial.freeserve.co.uk/V5/im_Class56.008.003.jpg

Hi Lee,

That is really stunning - I almost want to climb aboard :-)

Cheers,

AJ

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trains?

2007-01-30 Thread Tony Pelton
On 1/30/07, Curtis Olson [EMAIL PROTECTED] wrote:

 FlightGear seems like a perfect platform to rig up their experiment.


 So my question is this ... to save us some time, does anyone out there have
 a 3d train model in their back pocket they would be willing to contribute to
 FlightGear?

i can't answer your question directly, but indirectly i could suggest
the following :

Have you looked in the train simulator geek communities for content ?

There are (2) train simulators that I know of, one by Microsoft, and
the other by a publisher called Auran out of australia.

Both simulations have communities of geeks, just like flight
simulators do, and there are people who develop trains and addons,
just like in the flight sim community, as freeware.

you may look around those communities and fan sites to see if you can
find anything to play with.

i believe both simulators use GMax models natively ?

not sure if there is a materials path from GMax to something flight
gear can use.

and as a passing comment, i wonder if one of the train simulators
might be a better train simulator that flightgear for your intended
purpose ...


 Curt.

Tony

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] USB interface

2007-01-30 Thread Martin Spott
Hi Jim,

Jim Campbell wrote:

 The extended version of the Velleman board - the K8061 -  has 8 
 analogue in/out at 10 bits in and 8 bits out as well as 8 digital in 
 and out so that may do you (why do you need 12 bits resolution ?

'Accidentially' I bought a used model helicopter - which came with a
brand new RC set. Finally I ended up with using this interface with the
RC:

  http://www.mftech.de/usb-interface.htm#RC_USB-Interface_II

  and I higly recommend it. The joystick configuration is already
in the FlightGear CVS base package,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trains?

2007-01-30 Thread Martin Spott
leee wrote:

 The model wouldn't be usable in FG in it's current form, as it's made from a 
 combination of SDS, NURBS and Analytical solid objects and it's in RS3D 
 format so I'd have to convert it all to SDS before I could export and convert 
 it to AC3D format.

I might proven to be wrong. If not, then you're not limited to the AC3D
format for placing models in FlightGear. I assume you should be able to
throw anything at it that OpenSceneGraph has a loader for.
Not that I vote for building terribly complex models for FlightGear but
in rare cases a different format might be a solution.

I'd simply check with OSG and try it,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trains?

2007-01-30 Thread Joacim Persson
On Tue, 30 Jan 2007, Tony Pelton wrote:

 and as a passing comment, i wonder if one of the train simulators
 might be a better train simulator that flightgear for your intended
 purpose ...

Or better still, a car simulator. (Assuming the mentioned train crossing
signs are to be viewed from the driving seats of moving cars.)

Perhaps the freeware racing simulator Torcs (www.torcs.org) could be
something for the psychology professor's experiment? Torcs uses plib, so it
can load the same 3d fileformats FlightGear can, and also has physic models
of road vehicles ready, and far better looking roads than FG.

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] segfaults in SGShaderAnimation::~SGShaderAnimation (), Patch

2007-01-30 Thread Frederic Bouvier
Nick,

Selon Nick Warne :

 Fred,  Mathias

 I got this again tonight :-(((

 Chat [mpserve] GFS is now online, using

 Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml

 Chat [mpserve] GFS is now online, using

 Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml

 Segmentation fault

 Another person in IRC reports the same crash at the same time when this
 aircraft joined/left/joined.

 The common theme here is neither of us _have_ that model 'b2-spirit' !

Not every segfault is in SGShaderAnimation ;-)

Could you provide a gdb backtrace please ?

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Flightgear's restriction on sound hardware?

2007-01-30 Thread Joacim Persson
On Tue, 30 Jan 2007, Ampere K. Hardraade wrote:

 Just thought I should bring this to the list's attention:

 http://forums.avsim.net/dcboard.php?az=show_mesgforum=198topic_id=2326mesg_id=2352page=

Can this have something to do with the nforce (Intel 8x0?) audio chip's
inability to do 8-bit mono? (Lowest audio bandwidth supported by the chip
is 16-bit stereo if I remember it right from the top of my head here.)
Some sound files used in FG models are 8-bit mono.

The OSS driver for that chip is not actually OSS-compliant since 8-bit mono
is the specified default configuration at OSS initialisation. And I suspect
there are more misfeatures in the Linux OSS driver for that particular
chip. The OSS driver for it doesn't work at all with teamspeak (8-bit mono
again) for instance. Methink the driver whisper lies in user space about the
card, or at least not tell the whole truth...

The ALSA-driver does the job with teamspeak. Without having ivestigated it,
I would guess it recalculates an 8-bit mono stream to 16-bit stereo on the
fly. And the Windows-driver probably does the same. It's not a bad audio
chip really, but it doesn't support low bandwidth sound streams directly so
that has to be done in software somewhere, which may be error prone.

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel