Re: [hlds_linux] Team Fortress 2 Update Available

2010-07-14 Thread Daniel Vogel
God damned, again this update didn't back up the old mapcycle.txt and
maplist.txt :(

On 14 July 2010 06:04, Jet bomb24 jet_bom...@hotmail.com wrote:

 Increased the resilience of client/server data table mismatches when playing 
 back demos. This will make most old demo files playable again, but with 
 potential visual side effects.
 Yay! Thank You. 3 :)
 Jetbomb24
 President (GDC)
 United National 
 Industries_
 Over 2500 days of service in DJO (and still don't know which way to point the 
 TIE)

 ***END TRANSMISSION***



 From: jas...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Tue, 13 Jul 2010 16:51:25 -0700
 Subject: [hlds_linux] Team Fortress 2 Update Available

 A required update to Team Fortress 2 is now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:

 Engine:
  - Increased the resilience of client/server data table mismatches when 
 playing back demos. This will make most old demo files playable again, but 
 with potential visual side effects.

 Team Fortress 2:
  - Updated CP_Coldfront
       - Added map to the default mapcycle and motd files.
       - Fixed a server crash issue related to increased maxplayer servers.
       - Fixed a couple Engineer building exploits.
  - Updated the localization files.
  - Improved the performance of the critboost particle effect.
  - Fixed a server crash related to carrying buildings at round start.
  - Fixed players picking up buildings before a round has started.
  - Fixed an exploit where Engineers could create level 3 mini-sentries.

 Jason


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-- 
Mit freundlichen Grüssen,
Sincerely Yours,
Daniel Vogel

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Re: [hlds_linux] Team Fortress 2 Update Available

2010-07-14 Thread Shane Arnold
Solution: specify these in the commandline or in a server cfg file 
(+motdfile and +mapcyclefile)


On 14/07/2010 3:29 PM, Daniel Vogel wrote:

God damned, again this update didn't back up the old mapcycle.txt and
maplist.txt:(

On 14 July 2010 06:04, Jet bomb24jet_bom...@hotmail.com  wrote:
   

Increased the resilience of client/server data table mismatches when playing back 
demos. This will make most old demo files playable again, but with potential visual side 
effects.
Yay! Thank You.3 :)
Jetbomb24
President (GDC)
United National Industries_
Over 2500 days of service in DJO (and still don't know which way to point the 
TIE)

***END TRANSMISSION***



 

From: jas...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Date: Tue, 13 Jul 2010 16:51:25 -0700
Subject: [hlds_linux] Team Fortress 2 Update Available

A required update to Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Engine:
  - Increased the resilience of client/server data table mismatches when 
playing back demos. This will make most old demo files playable again, but with 
potential visual side effects.

Team Fortress 2:
  - Updated CP_Coldfront
   - Added map to the default mapcycle and motd files.
   - Fixed a server crash issue related to increased maxplayer servers.
   - Fixed a couple Engineer building exploits.
  - Updated the localization files.
  - Improved the performance of the critboost particle effect.
  - Fixed a server crash related to carrying buildings at round start.
  - Fixed players picking up buildings before a round has started.
  - Fixed an exploit where Engineers could create level 3 mini-sentries.

Jason


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Re: [hlds_linux] Bind Client port- Linux

2010-07-14 Thread Jesse Molina


Hi Milton

Your mail below was very informative, but I tested this and observed 
some discrepancies.




For the -steamport argument, the port seems to be whatever you specify +1.

For example:

On the command line I had;
-steamport 26011

What netstat says is actually in use;
26012

I tried other combinations and it was the same.  Always the port is 
incremented by 1.  This causes obvious problems.  Fortunately, even 
Valve keeps the default on this one in the 26000 range, rather than the 
27000 range, so this isn't too likely to be an issue as long as it won't 
trample on itself -- I've not actually tried that yet.


FYI, the game I am using is TF2.  I don't know if other games might use 
other ports for this.  The default here seems to be udp 26901.


FYI, this is the last port to appear and won't show up until the server 
has fully loaded and the line, VAC secure mode is activated., appears.




Finally, loading the info via +exec server01.cfg, per your 
recommendation, did not work at all.  The default ports were used 
anyway.  I tried a seperate config file and the main server.cfg file.




For my testing, I started the server manually like so;

sudo -u hldsuser $SRCDSDIR/srcds_run -game tf +map ctf_doublecross -ip 
0.0.0.0 +clientport 27099 +hostport 27199 +tv_port 27299 -steamport 
26098 -norestart -pidfile $HLDSHOME/server.pid




+clientport +hostport and +tv_port appeared to work as you described.



Milton Ngan wrote:

You can control the client, host and tv port using convars on the command line.

+clientportportnum
+hostportportnum
+tv_portportnum

(or alternately placing these into a config file that is refernced via +exec on 
the command line)

Steam also uses a port that will auto-increment, but this is controlled from 
the command line option: -steamport

e.g

srcds_run -game cstrike +clientport 27005 +hostport 27015 +tv_port 27020 
-steamport 26001

or

srcds_run -game cstrike +exec server01.cfg -steamport 26001

server01.cfg:
clientport 27005
hostport 27015
tv_port 27020


We do this a lot with left4dead servers in forked mode. The ports numbers are 
too close to one another to run a lot of instances before they overlap, which 
causes problems.



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel
Sent: Monday, July 12, 2010 8:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Bind Client port- Linux

I'm sure he means this:
Network: IP ???.???.???.???, mode MP, dedicated Yes, ports 28001 SV / 27006 CL
the 27006 CL part.
I'm interested in that too, since I can see the ports counting up
every time I start a new server on the machine, but I'd rather want
them to be in the 28xxx range as well.

On 12 July 2010 16:08, David A. Parkerdpar...@utica.edu  wrote:

You mean the port that a client connects to?  You just use -port to specify
that.  The default it 27015 (UDP).

Michael K. Gosvig wrote:


Hi all.


Can any of you guys tell me if there is a way to bind the Client port on
Linux Source servers. We have been trying -clintport X,

But the server still seems to take a random port each time.

Michael

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--

Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Team Fortress 2 Update Available

2010-07-14 Thread Flubber
A lot of people on our server, complain about TF2, crashing (have to switch
steam to english, to limit the number of crash) others are complaining about
extreme lagging, since the update.

2010/7/14 Shane Arnold clontar...@iinet.net.au

 Solution: specify these in the commandline or in a server cfg file
 (+motdfile and +mapcyclefile)


 On 14/07/2010 3:29 PM, Daniel Vogel wrote:

 God damned, again this update didn't back up the old mapcycle.txt and
 maplist.txt:(

 On 14 July 2010 06:04, Jet bomb24jet_bom...@hotmail.com  wrote:


 Increased the resilience of client/server data table mismatches when
 playing back demos. This will make most old demo files playable again, but
 with potential visual side effects.
 Yay! Thank You.3 :)
 Jetbomb24
 President (GDC)
 United National
 Industries_
 Over 2500 days of service in DJO (and still don't know which way to point
 the TIE)

 ***END TRANSMISSION***





 From: jas...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Date: Tue, 13 Jul 2010 16:51:25 -0700
 Subject: [hlds_linux] Team Fortress 2 Update Available

 A required update to Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Engine:
  - Increased the resilience of client/server data table mismatches when
 playing back demos. This will make most old demo files playable again, but
 with potential visual side effects.

 Team Fortress 2:
  - Updated CP_Coldfront
   - Added map to the default mapcycle and motd files.
   - Fixed a server crash issue related to increased maxplayer
 servers.
   - Fixed a couple Engineer building exploits.
  - Updated the localization files.
  - Improved the performance of the critboost particle effect.
  - Fixed a server crash related to carrying buildings at round start.
  - Fixed players picking up buildings before a round has started.
  - Fixed an exploit where Engineers could create level 3 mini-sentries.

 Jason


 ___
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 please visit:
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Re: [hlds_linux] Bind Client port- Linux

2010-07-14 Thread Milton Ngan
The order of the convars (+) is important. Place the +map last. +map will 
trigger the network to initialize and start the game. So you need to specify 
all the port convars first. Order of the options (-) is not important as far as 
I know. We typically just look for the existence of these rather than executing 
them in the order they appear, which is what happens to the convars. 

This is how I start up our servers. 

srcds_run -game tf -steamport 27704 +exec server/server15.cfg +map plr_pipeline 

The server/server15.cfg looks pretty much like what I had in my original 
e-mail. 

clientport 26019
hostport 27029
tv_port 28034

But you are right about the steam port always being one higher. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Wednesday, July 14, 2010 3:49 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Bind Client port- Linux


Hi Milton

Your mail below was very informative, but I tested this and observed 
some discrepancies.



For the -steamport argument, the port seems to be whatever you specify +1.

For example:

On the command line I had;
-steamport 26011

What netstat says is actually in use;
26012

I tried other combinations and it was the same.  Always the port is 
incremented by 1.  This causes obvious problems.  Fortunately, even 
Valve keeps the default on this one in the 26000 range, rather than the 
27000 range, so this isn't too likely to be an issue as long as it won't 
trample on itself -- I've not actually tried that yet.

FYI, the game I am using is TF2.  I don't know if other games might use 
other ports for this.  The default here seems to be udp 26901.

FYI, this is the last port to appear and won't show up until the server 
has fully loaded and the line, VAC secure mode is activated., appears.



Finally, loading the info via +exec server01.cfg, per your 
recommendation, did not work at all.  The default ports were used 
anyway.  I tried a seperate config file and the main server.cfg file.



For my testing, I started the server manually like so;

sudo -u hldsuser $SRCDSDIR/srcds_run -game tf +map ctf_doublecross -ip 
0.0.0.0 +clientport 27099 +hostport 27199 +tv_port 27299 -steamport 
26098 -norestart -pidfile $HLDSHOME/server.pid



+clientport +hostport and +tv_port appeared to work as you described.



Milton Ngan wrote:
 You can control the client, host and tv port using convars on the command 
 line.

 +clientportportnum
 +hostportportnum
 +tv_portportnum

 (or alternately placing these into a config file that is refernced via +exec 
 on the command line)

 Steam also uses a port that will auto-increment, but this is controlled from 
 the command line option: -steamport

 e.g

 srcds_run -game cstrike +clientport 27005 +hostport 27015 +tv_port 27020 
 -steamport 26001

 or

 srcds_run -game cstrike +exec server01.cfg -steamport 26001

 server01.cfg:
   clientport 27005
   hostport 27015
   tv_port 27020


 We do this a lot with left4dead servers in forked mode. The ports numbers are 
 too close to one another to run a lot of instances before they overlap, which 
 causes problems.



 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel
 Sent: Monday, July 12, 2010 8:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Bind Client port- Linux

 I'm sure he means this:
 Network: IP ???.???.???.???, mode MP, dedicated Yes, ports 28001 SV / 27006 CL
 the 27006 CL part.
 I'm interested in that too, since I can see the ports counting up
 every time I start a new server on the machine, but I'd rather want
 them to be in the 28xxx range as well.

 On 12 July 2010 16:08, David A. Parkerdpar...@utica.edu  wrote:
 You mean the port that a client connects to?  You just use -port to specify
 that.  The default it 27015 (UDP).

 Michael K. Gosvig wrote:

 Hi all.


 Can any of you guys tell me if there is a way to bind the Client port on
 Linux Source servers. We have been trying -clintport X,

 But the server still seems to take a random port each time.

 Michael

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 --

 Dave Parker
 Systems Administrator
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux





-- 
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# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/




Re: [hlds_linux] Team Fortress 2 Update Available

2010-07-14 Thread Choucas


 Hi !

We have exactly the same problem : a lot of lag on our server and have 
to switch Steam to english...

Anyone,  a solution ?


Le 20:59, Flubber a écrit :

A lot of people on our server, complain about TF2, crashing (have to switch
steam to english, to limit the number of crash) others are complaining about
extreme lagging, since the update.

2010/7/14 Shane Arnoldclontar...@iinet.net.au


Solution: specify these in the commandline or in a server cfg file
(+motdfile and +mapcyclefile)


On 14/07/2010 3:29 PM, Daniel Vogel wrote:


God damned, again this update didn't back up the old mapcycle.txt and
maplist.txt:(

On 14 July 2010 06:04, Jet bomb24jet_bom...@hotmail.com   wrote:



Increased the resilience of client/server data table mismatches when
playing back demos. This will make most old demo files playable again, but
with potential visual side effects.
Yay! Thank You.3 :)
Jetbomb24
President (GDC)
United National
Industries_
Over 2500 days of service in DJO (and still don't know which way to point
the TIE)

***END TRANSMISSION***






From: jas...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Tue, 13 Jul 2010 16:51:25 -0700
Subject: [hlds_linux] Team Fortress 2 Update Available

A required update to Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

Engine:
  - Increased the resilience of client/server data table mismatches when
playing back demos. This will make most old demo files playable again, but
with potential visual side effects.

Team Fortress 2:
  - Updated CP_Coldfront
   - Added map to the default mapcycle and motd files.
   - Fixed a server crash issue related to increased maxplayer
servers.
   - Fixed a couple Engineer building exploits.
  - Updated the localization files.
  - Improved the performance of the critboost particle effect.
  - Fixed a server crash related to carrying buildings at round start.
  - Fixed players picking up buildings before a round has started.
  - Fixed an exploit where Engineers could create level 3 mini-sentries.

Jason


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[hlds_linux] Error in Line 341 on Startup

2010-07-14 Thread Huber Uli
Hey Everybody,
 
I get an Error when I startup my server ... a server.cfg is created (bases
on a version before orangebox)
 
I use the following in the orangbox folder:
./srcds_run -game cstrike +map de_dust -maxplayers 12 -debug

the I get in the console the following ... what´s the reason? my system is
openSuse 11 with actual patch-level
 
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
./srcds_run: line 341: 27512 Illegal instruction (core dumped) $HL_CMD
 
warning: Can't read pathname for load map: Input/output error.
email debug.log to li...@valvesoftware.com
Wed Jul 14 22:29:35 CEST 2010: Server restart in 10 seconds
^CWed Jul 14 22:29:41 CEST 2010: Server Quit
 
 
The rights to the folders a set, with root it won´t work too, there a no
symbolic links in the orangebox etc.
 
Thanks for helping ...
 
Uli
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Re: [hlds_linux] Error in Line 341 on Startup

2010-07-14 Thread Joonas Lehtolahti
Which CPU does this server have? Illegal instruction typically means that  
your CPU does not have all the instruction sets SRCDS uses.



On Wed, 14 Jul 2010 23:45:11 +0300, Huber Uli huber@gmx.de wrote:


Hey Everybody,
I get an Error when I startup my server ... a server.cfg is created  
(bases

on a version before orangebox)
I use the following in the orangbox folder:
./srcds_run -game cstrike +map de_dust -maxplayers 12 -debug

the I get in the console the following ... what´s the reason? my system  
is

openSuse 11 with actual patch-level
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
./srcds_run: line 341: 27512 Illegal instruction (core dumped)  
$HL_CMD

warning: Can't read pathname for load map: Input/output error.
email debug.log to li...@valvesoftware.com
Wed Jul 14 22:29:35 CEST 2010: Server restart in 10 seconds
^CWed Jul 14 22:29:41 CEST 2010: Server Quit
The rights to the folders a set, with root it won´t work too, there a no
symbolic links in the orangebox etc.
Thanks for helping ...
Uli
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Re: [hlds_linux] Error in Line 341 on Startup

2010-07-14 Thread David Parker
That's strange.  In my copy of srcds_run under the orangebox directory, line 
341 is the declaration of the run() function.  What does a backtrace on the 
core file look like?  To get a backtrace, just open the file in gdb like this:

gdb -c core-file

Where core-file is the name of the core file.  Once you are in gdb, just type 
bt to get a backtrace.

    - Dave

- Original Message -
From: Huber Uli huber@gmx.de
Date: Wednesday, July 14, 2010 4:45 pm
Subject: [hlds_linux] Error in Line 341 on Startup
To: hlds_linux@list.valvesoftware.com

 Hey Everybody,
  
 I get an Error when I startup my server ... a server.cfg is 
 created (bases
 on a version before orangebox)
  
 I use the following in the orangbox folder:
 ./srcds_run -game cstrike +map de_dust -maxplayers 12 -debug
 
 the I get in the console the following ... what´s the reason? my 
 system is
 openSuse 11 with actual patch-level
  
 Auto detecting CPU
 Using default binary: ./srcds_linux
 Enabling debug mode
 Server will auto-restart if there is a crash.
 ./srcds_run: line 341: 27512 Illegal 
 instruction (core dumped) $HL_CMD
  
 warning: Can't read pathname for load map: Input/output error.
 email debug.log to li...@valvesoftware.com
 Wed Jul 14 22:29:35 CEST 2010: Server restart in 10 seconds
 ^CWed Jul 14 22:29:41 CEST 2010: Server Quit
  
  
 The rights to the folders a set, with root it won´t work too, 
 there a no
 symbolic links in the orangebox etc.
  
 Thanks for helping ...
  
 Uli
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