Re: [hlds_linux] Team Fortress 2 Update Available
God damned, again this update didn't back up the old mapcycle.txt and maplist.txt :( On 14 July 2010 06:04, Jet bomb24 jet_bom...@hotmail.com wrote: Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. Yay! Thank You. 3 :) Jetbomb24 President (GDC) United National Industries_ Over 2500 days of service in DJO (and still don't know which way to point the TIE) ***END TRANSMISSION*** From: jas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 13 Jul 2010 16:51:25 -0700 Subject: [hlds_linux] Team Fortress 2 Update Available A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine: - Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. Team Fortress 2: - Updated CP_Coldfront - Added map to the default mapcycle and motd files. - Fixed a server crash issue related to increased maxplayer servers. - Fixed a couple Engineer building exploits. - Updated the localization files. - Improved the performance of the critboost particle effect. - Fixed a server crash related to carrying buildings at round start. - Fixed players picking up buildings before a round has started. - Fixed an exploit where Engineers could create level 3 mini-sentries. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mit freundlichen Grüssen, Sincerely Yours, Daniel Vogel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
Solution: specify these in the commandline or in a server cfg file (+motdfile and +mapcyclefile) On 14/07/2010 3:29 PM, Daniel Vogel wrote: God damned, again this update didn't back up the old mapcycle.txt and maplist.txt:( On 14 July 2010 06:04, Jet bomb24jet_bom...@hotmail.com wrote: Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. Yay! Thank You.3 :) Jetbomb24 President (GDC) United National Industries_ Over 2500 days of service in DJO (and still don't know which way to point the TIE) ***END TRANSMISSION*** From: jas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 13 Jul 2010 16:51:25 -0700 Subject: [hlds_linux] Team Fortress 2 Update Available A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine: - Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. Team Fortress 2: - Updated CP_Coldfront - Added map to the default mapcycle and motd files. - Fixed a server crash issue related to increased maxplayer servers. - Fixed a couple Engineer building exploits. - Updated the localization files. - Improved the performance of the critboost particle effect. - Fixed a server crash related to carrying buildings at round start. - Fixed players picking up buildings before a round has started. - Fixed an exploit where Engineers could create level 3 mini-sentries. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bind Client port- Linux
Hi Milton Your mail below was very informative, but I tested this and observed some discrepancies. For the -steamport argument, the port seems to be whatever you specify +1. For example: On the command line I had; -steamport 26011 What netstat says is actually in use; 26012 I tried other combinations and it was the same. Always the port is incremented by 1. This causes obvious problems. Fortunately, even Valve keeps the default on this one in the 26000 range, rather than the 27000 range, so this isn't too likely to be an issue as long as it won't trample on itself -- I've not actually tried that yet. FYI, the game I am using is TF2. I don't know if other games might use other ports for this. The default here seems to be udp 26901. FYI, this is the last port to appear and won't show up until the server has fully loaded and the line, VAC secure mode is activated., appears. Finally, loading the info via +exec server01.cfg, per your recommendation, did not work at all. The default ports were used anyway. I tried a seperate config file and the main server.cfg file. For my testing, I started the server manually like so; sudo -u hldsuser $SRCDSDIR/srcds_run -game tf +map ctf_doublecross -ip 0.0.0.0 +clientport 27099 +hostport 27199 +tv_port 27299 -steamport 26098 -norestart -pidfile $HLDSHOME/server.pid +clientport +hostport and +tv_port appeared to work as you described. Milton Ngan wrote: You can control the client, host and tv port using convars on the command line. +clientportportnum +hostportportnum +tv_portportnum (or alternately placing these into a config file that is refernced via +exec on the command line) Steam also uses a port that will auto-increment, but this is controlled from the command line option: -steamport e.g srcds_run -game cstrike +clientport 27005 +hostport 27015 +tv_port 27020 -steamport 26001 or srcds_run -game cstrike +exec server01.cfg -steamport 26001 server01.cfg: clientport 27005 hostport 27015 tv_port 27020 We do this a lot with left4dead servers in forked mode. The ports numbers are too close to one another to run a lot of instances before they overlap, which causes problems. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel Sent: Monday, July 12, 2010 8:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bind Client port- Linux I'm sure he means this: Network: IP ???.???.???.???, mode MP, dedicated Yes, ports 28001 SV / 27006 CL the 27006 CL part. I'm interested in that too, since I can see the ports counting up every time I start a new server on the machine, but I'd rather want them to be in the 28xxx range as well. On 12 July 2010 16:08, David A. Parkerdpar...@utica.edu wrote: You mean the port that a client connects to? You just use -port to specify that. The default it 27015 (UDP). Michael K. Gosvig wrote: Hi all. Can any of you guys tell me if there is a way to bind the Client port on Linux Source servers. We have been trying -clintport X, But the server still seems to take a random port each time. Michael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
A lot of people on our server, complain about TF2, crashing (have to switch steam to english, to limit the number of crash) others are complaining about extreme lagging, since the update. 2010/7/14 Shane Arnold clontar...@iinet.net.au Solution: specify these in the commandline or in a server cfg file (+motdfile and +mapcyclefile) On 14/07/2010 3:29 PM, Daniel Vogel wrote: God damned, again this update didn't back up the old mapcycle.txt and maplist.txt:( On 14 July 2010 06:04, Jet bomb24jet_bom...@hotmail.com wrote: Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. Yay! Thank You.3 :) Jetbomb24 President (GDC) United National Industries_ Over 2500 days of service in DJO (and still don't know which way to point the TIE) ***END TRANSMISSION*** From: jas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 13 Jul 2010 16:51:25 -0700 Subject: [hlds_linux] Team Fortress 2 Update Available A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine: - Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. Team Fortress 2: - Updated CP_Coldfront - Added map to the default mapcycle and motd files. - Fixed a server crash issue related to increased maxplayer servers. - Fixed a couple Engineer building exploits. - Updated the localization files. - Improved the performance of the critboost particle effect. - Fixed a server crash related to carrying buildings at round start. - Fixed players picking up buildings before a round has started. - Fixed an exploit where Engineers could create level 3 mini-sentries. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bind Client port- Linux
The order of the convars (+) is important. Place the +map last. +map will trigger the network to initialize and start the game. So you need to specify all the port convars first. Order of the options (-) is not important as far as I know. We typically just look for the existence of these rather than executing them in the order they appear, which is what happens to the convars. This is how I start up our servers. srcds_run -game tf -steamport 27704 +exec server/server15.cfg +map plr_pipeline The server/server15.cfg looks pretty much like what I had in my original e-mail. clientport 26019 hostport 27029 tv_port 28034 But you are right about the steam port always being one higher. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Wednesday, July 14, 2010 3:49 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bind Client port- Linux Hi Milton Your mail below was very informative, but I tested this and observed some discrepancies. For the -steamport argument, the port seems to be whatever you specify +1. For example: On the command line I had; -steamport 26011 What netstat says is actually in use; 26012 I tried other combinations and it was the same. Always the port is incremented by 1. This causes obvious problems. Fortunately, even Valve keeps the default on this one in the 26000 range, rather than the 27000 range, so this isn't too likely to be an issue as long as it won't trample on itself -- I've not actually tried that yet. FYI, the game I am using is TF2. I don't know if other games might use other ports for this. The default here seems to be udp 26901. FYI, this is the last port to appear and won't show up until the server has fully loaded and the line, VAC secure mode is activated., appears. Finally, loading the info via +exec server01.cfg, per your recommendation, did not work at all. The default ports were used anyway. I tried a seperate config file and the main server.cfg file. For my testing, I started the server manually like so; sudo -u hldsuser $SRCDSDIR/srcds_run -game tf +map ctf_doublecross -ip 0.0.0.0 +clientport 27099 +hostport 27199 +tv_port 27299 -steamport 26098 -norestart -pidfile $HLDSHOME/server.pid +clientport +hostport and +tv_port appeared to work as you described. Milton Ngan wrote: You can control the client, host and tv port using convars on the command line. +clientportportnum +hostportportnum +tv_portportnum (or alternately placing these into a config file that is refernced via +exec on the command line) Steam also uses a port that will auto-increment, but this is controlled from the command line option: -steamport e.g srcds_run -game cstrike +clientport 27005 +hostport 27015 +tv_port 27020 -steamport 26001 or srcds_run -game cstrike +exec server01.cfg -steamport 26001 server01.cfg: clientport 27005 hostport 27015 tv_port 27020 We do this a lot with left4dead servers in forked mode. The ports numbers are too close to one another to run a lot of instances before they overlap, which causes problems. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel Sent: Monday, July 12, 2010 8:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bind Client port- Linux I'm sure he means this: Network: IP ???.???.???.???, mode MP, dedicated Yes, ports 28001 SV / 27006 CL the 27006 CL part. I'm interested in that too, since I can see the ports counting up every time I start a new server on the machine, but I'd rather want them to be in the 28xxx range as well. On 12 July 2010 16:08, David A. Parkerdpar...@utica.edu wrote: You mean the port that a client connects to? You just use -port to specify that. The default it 27015 (UDP). Michael K. Gosvig wrote: Hi all. Can any of you guys tell me if there is a way to bind the Client port on Linux Source servers. We have been trying -clintport X, But the server still seems to take a random port each time. Michael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/
Re: [hlds_linux] Team Fortress 2 Update Available
Hi ! We have exactly the same problem : a lot of lag on our server and have to switch Steam to english... Anyone, a solution ? Le 20:59, Flubber a écrit : A lot of people on our server, complain about TF2, crashing (have to switch steam to english, to limit the number of crash) others are complaining about extreme lagging, since the update. 2010/7/14 Shane Arnoldclontar...@iinet.net.au Solution: specify these in the commandline or in a server cfg file (+motdfile and +mapcyclefile) On 14/07/2010 3:29 PM, Daniel Vogel wrote: God damned, again this update didn't back up the old mapcycle.txt and maplist.txt:( On 14 July 2010 06:04, Jet bomb24jet_bom...@hotmail.com wrote: Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. Yay! Thank You.3 :) Jetbomb24 President (GDC) United National Industries_ Over 2500 days of service in DJO (and still don't know which way to point the TIE) ***END TRANSMISSION*** From: jas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 13 Jul 2010 16:51:25 -0700 Subject: [hlds_linux] Team Fortress 2 Update Available A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine: - Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. Team Fortress 2: - Updated CP_Coldfront - Added map to the default mapcycle and motd files. - Fixed a server crash issue related to increased maxplayer servers. - Fixed a couple Engineer building exploits. - Updated the localization files. - Improved the performance of the critboost particle effect. - Fixed a server crash related to carrying buildings at round start. - Fixed players picking up buildings before a round has started. - Fixed an exploit where Engineers could create level 3 mini-sentries. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Error in Line 341 on Startup
Hey Everybody, I get an Error when I startup my server ... a server.cfg is created (bases on a version before orangebox) I use the following in the orangbox folder: ./srcds_run -game cstrike +map de_dust -maxplayers 12 -debug the I get in the console the following ... what´s the reason? my system is openSuse 11 with actual patch-level Auto detecting CPU Using default binary: ./srcds_linux Enabling debug mode Server will auto-restart if there is a crash. ./srcds_run: line 341: 27512 Illegal instruction (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. email debug.log to li...@valvesoftware.com Wed Jul 14 22:29:35 CEST 2010: Server restart in 10 seconds ^CWed Jul 14 22:29:41 CEST 2010: Server Quit The rights to the folders a set, with root it won´t work too, there a no symbolic links in the orangebox etc. Thanks for helping ... Uli ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Error in Line 341 on Startup
Which CPU does this server have? Illegal instruction typically means that your CPU does not have all the instruction sets SRCDS uses. On Wed, 14 Jul 2010 23:45:11 +0300, Huber Uli huber@gmx.de wrote: Hey Everybody, I get an Error when I startup my server ... a server.cfg is created (bases on a version before orangebox) I use the following in the orangbox folder: ./srcds_run -game cstrike +map de_dust -maxplayers 12 -debug the I get in the console the following ... what´s the reason? my system is openSuse 11 with actual patch-level Auto detecting CPU Using default binary: ./srcds_linux Enabling debug mode Server will auto-restart if there is a crash. ./srcds_run: line 341: 27512 Illegal instruction (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. email debug.log to li...@valvesoftware.com Wed Jul 14 22:29:35 CEST 2010: Server restart in 10 seconds ^CWed Jul 14 22:29:41 CEST 2010: Server Quit The rights to the folders a set, with root it won´t work too, there a no symbolic links in the orangebox etc. Thanks for helping ... Uli ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Error in Line 341 on Startup
That's strange. In my copy of srcds_run under the orangebox directory, line 341 is the declaration of the run() function. What does a backtrace on the core file look like? To get a backtrace, just open the file in gdb like this: gdb -c core-file Where core-file is the name of the core file. Once you are in gdb, just type bt to get a backtrace. - Dave - Original Message - From: Huber Uli huber@gmx.de Date: Wednesday, July 14, 2010 4:45 pm Subject: [hlds_linux] Error in Line 341 on Startup To: hlds_linux@list.valvesoftware.com Hey Everybody, I get an Error when I startup my server ... a server.cfg is created (bases on a version before orangebox) I use the following in the orangbox folder: ./srcds_run -game cstrike +map de_dust -maxplayers 12 -debug the I get in the console the following ... what´s the reason? my system is openSuse 11 with actual patch-level Auto detecting CPU Using default binary: ./srcds_linux Enabling debug mode Server will auto-restart if there is a crash. ./srcds_run: line 341: 27512 Illegal instruction (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. email debug.log to li...@valvesoftware.com Wed Jul 14 22:29:35 CEST 2010: Server restart in 10 seconds ^CWed Jul 14 22:29:41 CEST 2010: Server Quit The rights to the folders a set, with root it won´t work too, there a no symbolic links in the orangebox etc. Thanks for helping ... Uli ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux