Re: [hlds_linux] fps_max 333 = high cpu usage
Debian's 2.6.32, recompiled with 100HZ timer frequency preemptible kernel, without dynamic ticks, kernel debugging or any other patches. - Original Message - From: Marco Padovan Sent: 08/08/11 12:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] fps_max 333 = high cpu usage What kind of kernel are you using? Looks like the same problem of the other time affecting only realtime preempt kernels :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
The default one is 300. Date: Sun, 7 Aug 2011 17:47:10 + From: h...@gmx.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage Tested this on an empty server and I didn't see any difference bettwen 300 and 333, same CPU usage being reported by htop (~8%, but I was expecting 0-1%). - Original Message - From: Marco Padovan Sent: 08/07/11 08:00 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage What's currently the default fps_max value if not forced via command line? 66.67? btw I was just reporting a problem that happens only when using specific frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar problems if the bug is ported also to the other base rate (66.66)... I do not care if 66 is the best or of 300 is the worst... I'm just reporting what I think could be something wrong... Nobody confirm the problem? It appear to be identical to the one that happened a few weeks ago with the FPS limiter (in the case the problem was present on many more fps values)... Il 07/08/2011 18:06, Saul Rennison ha scritto: I hope you understand that the world is only simulated every tick, and ticks occur in suitable frames. A frame where a tick doesn't run is a waste of power (at least server side). In what way is he wrong? On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote: This is server fps, which has to do with ticks and rates in worldstates, and you are also wrong, but that is another story. -TheG On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote: Just thought i'd share something. Running with high fps doesn't do anything positive. fps_max 66.67 is enough and it is the best (if it is stable) Date: Sun, 7 Aug 2011 08:57:43 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage This is the Linux server list... my pc is powerful enough but don't know who cares about how fast is my PC as I do not play TF2... I just run servers on servers boxes. Il 07/08/2011 05:55, Bruno Garcia ha scritto: I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote: Something is still broken into the fps limiter: while having the fps_max set to 300 cpu load while the server is empty is ok with fps_max set to 333 cpu load stay high (same as when the server is full) even with empty servers fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps range) cpu usage is nearly zero when the server is empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
This is the Linux server list... my pc is powerful enough but don't know who cares about how fast is my PC as I do not play TF2... I just run servers on servers boxes. Il 07/08/2011 05:55, Bruno Garcia ha scritto: I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote: Something is still broken into the fps limiter: while having the fps_max set to 300 cpu load while the server is empty is ok with fps_max set to 333 cpu load stay high (same as when the server is full) even with empty servers fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps range) cpu usage is nearly zero when the server is empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
Just thought i'd share something. Running with high fps doesn't do anything positive. fps_max 66.67 is enough and it is the best (if it is stable) Date: Sun, 7 Aug 2011 08:57:43 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage This is the Linux server list... my pc is powerful enough but don't know who cares about how fast is my PC as I do not play TF2... I just run servers on servers boxes. Il 07/08/2011 05:55, Bruno Garcia ha scritto: I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote: Something is still broken into the fps limiter: while having the fps_max set to 300 cpu load while the server is empty is ok with fps_max set to 333 cpu load stay high (same as when the server is full) even with empty servers fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps range) cpu usage is nearly zero when the server is empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
This is server fps, which has to do with ticks and rates in worldstates, and you are also wrong, but that is another story. -TheG On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote: Just thought i'd share something. Running with high fps doesn't do anything positive. fps_max 66.67 is enough and it is the best (if it is stable) Date: Sun, 7 Aug 2011 08:57:43 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage This is the Linux server list... my pc is powerful enough but don't know who cares about how fast is my PC as I do not play TF2... I just run servers on servers boxes. Il 07/08/2011 05:55, Bruno Garcia ha scritto: I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote: Something is still broken into the fps limiter: while having the fps_max set to 300 cpu load while the server is empty is ok with fps_max set to 333 cpu load stay high (same as when the server is full) even with empty servers fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps range) cpu usage is nearly zero when the server is empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
I hope you understand that the world is only simulated every tick, and ticks occur in suitable frames. A frame where a tick doesn't run is a waste of power (at least server side). In what way is he wrong? On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote: This is server fps, which has to do with ticks and rates in worldstates, and you are also wrong, but that is another story. -TheG On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote: Just thought i'd share something. Running with high fps doesn't do anything positive. fps_max 66.67 is enough and it is the best (if it is stable) Date: Sun, 7 Aug 2011 08:57:43 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage This is the Linux server list... my pc is powerful enough but don't know who cares about how fast is my PC as I do not play TF2... I just run servers on servers boxes. Il 07/08/2011 05:55, Bruno Garcia ha scritto: I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote: Something is still broken into the fps limiter: while having the fps_max set to 300 cpu load while the server is empty is ok with fps_max set to 333 cpu load stay high (same as when the server is full) even with empty servers fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps range) cpu usage is nearly zero when the server is empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
What's currently the default fps_max value if not forced via command line? 66.67? btw I was just reporting a problem that happens only when using specific frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar problems if the bug is ported also to the other base rate (66.66)... I do not care if 66 is the best or of 300 is the worst... I'm just reporting what I think could be something wrong... Nobody confirm the problem? It appear to be identical to the one that happened a few weeks ago with the FPS limiter (in the case the problem was present on many more fps values)... Il 07/08/2011 18:06, Saul Rennison ha scritto: I hope you understand that the world is only simulated every tick, and ticks occur in suitable frames. A frame where a tick doesn't run is a waste of power (at least server side). In what way is he wrong? On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote: This is server fps, which has to do with ticks and rates in worldstates, and you are also wrong, but that is another story. -TheG On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote: Just thought i'd share something. Running with high fps doesn't do anything positive. fps_max 66.67 is enough and it is the best (if it is stable) Date: Sun, 7 Aug 2011 08:57:43 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage This is the Linux server list... my pc is powerful enough but don't know who cares about how fast is my PC as I do not play TF2... I just run servers on servers boxes. Il 07/08/2011 05:55, Bruno Garcia ha scritto: I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote: Something is still broken into the fps limiter: while having the fps_max set to 300 cpu load while the server is empty is ok with fps_max set to 333 cpu load stay high (same as when the server is full) even with empty servers fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps range) cpu usage is nearly zero when the server is empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
The default is 300 on Orange Box. You can see this by typing fps_max in the server console. On 8/7/2011 1:00 PM, Marco Padovan wrote: What's currently the default fps_max value if not forced via command line? 66.67? btw I was just reporting a problem that happens only when using specific frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar problems if the bug is ported also to the other base rate (66.66)... I do not care if 66 is the best or of 300 is the worst... I'm just reporting what I think could be something wrong... Nobody confirm the problem? It appear to be identical to the one that happened a few weeks ago with the FPS limiter (in the case the problem was present on many more fps values)... Il 07/08/2011 18:06, Saul Rennison ha scritto: I hope you understand that the world is only simulated every tick, and ticks occur in suitable frames. A frame where a tick doesn't run is a waste of power (at least server side). In what way is he wrong? On Sunday, 7 August 2011, Björn Rohlénbjorn.roh...@gmail.com wrote: This is server fps, which has to do with ticks and rates in worldstates, and you are also wrong, but that is another story. -TheG On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansenmichs...@live.no wrote: Just thought i'd share something. Running with high fps doesn't do anything positive. fps_max 66.67 is enough and it is the best (if it is stable) Date: Sun, 7 Aug 2011 08:57:43 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage This is the Linux server list... my pc is powerful enough but don't know who cares about how fast is my PC as I do not play TF2... I just run servers on servers boxes. Il 07/08/2011 05:55, Bruno Garcia ha scritto: I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovane...@evcz.tk wrote: Something is still broken into the fps limiter: while having the fps_max set to 300 cpu load while the server is empty is ok with fps_max set to 333 cpu load stay high (same as when the server is full) even with empty servers fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps range) cpu usage is nearly zero when the server is empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
Thank you for the clarification :) I can confirm that 300fps is working fine... from what I was able to see only 333 was giving troubles, any other value appeared to be ok Il 07/08/2011 19:02, Ross Bemrose ha scritto: The default is 300 on Orange Box. You can see this by typing fps_max in the server console. On 8/7/2011 1:00 PM, Marco Padovan wrote: What's currently the default fps_max value if not forced via command line? 66.67? btw I was just reporting a problem that happens only when using specific frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar problems if the bug is ported also to the other base rate (66.66)... I do not care if 66 is the best or of 300 is the worst... I'm just reporting what I think could be something wrong... Nobody confirm the problem? It appear to be identical to the one that happened a few weeks ago with the FPS limiter (in the case the problem was present on many more fps values)... Il 07/08/2011 18:06, Saul Rennison ha scritto: I hope you understand that the world is only simulated every tick, and ticks occur in suitable frames. A frame where a tick doesn't run is a waste of power (at least server side). In what way is he wrong? On Sunday, 7 August 2011, Björn Rohlénbjorn.roh...@gmail.com wrote: This is server fps, which has to do with ticks and rates in worldstates, and you are also wrong, but that is another story. -TheG On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansenmichs...@live.no wrote: Just thought i'd share something. Running with high fps doesn't do anything positive. fps_max 66.67 is enough and it is the best (if it is stable) Date: Sun, 7 Aug 2011 08:57:43 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage This is the Linux server list... my pc is powerful enough but don't know who cares about how fast is my PC as I do not play TF2... I just run servers on servers boxes. Il 07/08/2011 05:55, Bruno Garcia ha scritto: I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovane...@evcz.tk wrote: Something is still broken into the fps limiter: while having the fps_max set to 300 cpu load while the server is empty is ok with fps_max set to 333 cpu load stay high (same as when the server is full) even with empty servers fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps range) cpu usage is nearly zero when the server is empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
Tested this on an empty server and I didn't see any difference bettwen 300 and 333, same CPU usage being reported by htop (~8%, but I was expecting 0-1%). - Original Message - From: Marco Padovan Sent: 08/07/11 08:00 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage What's currently the default fps_max value if not forced via command line? 66.67? btw I was just reporting a problem that happens only when using specific frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar problems if the bug is ported also to the other base rate (66.66)... I do not care if 66 is the best or of 300 is the worst... I'm just reporting what I think could be something wrong... Nobody confirm the problem? It appear to be identical to the one that happened a few weeks ago with the FPS limiter (in the case the problem was present on many more fps values)... Il 07/08/2011 18:06, Saul Rennison ha scritto: I hope you understand that the world is only simulated every tick, and ticks occur in suitable frames. A frame where a tick doesn't run is a waste of power (at least server side). In what way is he wrong? On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote: This is server fps, which has to do with ticks and rates in worldstates, and you are also wrong, but that is another story. -TheG On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote: Just thought i'd share something. Running with high fps doesn't do anything positive. fps_max 66.67 is enough and it is the best (if it is stable) Date: Sun, 7 Aug 2011 08:57:43 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps_max 333 = high cpu usage This is the Linux server list... my pc is powerful enough but don't know who cares about how fast is my PC as I do not play TF2... I just run servers on servers boxes. Il 07/08/2011 05:55, Bruno Garcia ha scritto: I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote: Something is still broken into the fps limiter: while having the fps_max set to 300 cpu load while the server is empty is ok with fps_max set to 333 cpu load stay high (same as when the server is full) even with empty servers fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps range) cpu usage is nearly zero when the server is empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
What kind of kernel are you using? Looks like the same problem of the other time affecting only realtime preempt kernels :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps_max 333 = high cpu usage
I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote: Something is still broken into the fps limiter: while having the fps_max set to 300 cpu load while the server is empty is ok with fps_max set to 333 cpu load stay high (same as when the server is full) even with empty servers fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps range) cpu usage is nearly zero when the server is empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux